Senior Technical Artist

Roblox

San Mateo (CA)

On-site

USD 230,000 - 282,000

Full time

8 days ago

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Benefits offered by this job

Equity compensation
Benefits

Job summary

Roblox is seeking a Senior Technical Artist to join our San Mateo team, bridging art and engineering to shape next‑gen Terrain tools, character systems, and GenAI pipelines.

You will collaborate with engineers, artists and product to prototype, test, and document new workflows, and to drive efficiency and creative output across projects.

This role offers equity, full benefits, and the chance to influence user experiences at global scale.

Qualifications

  • Bachelor's degree or proven experience in a related CG field or computer science
  • 7+ years in game industry, multi‑platform experience
  • Strong understanding of real‑time engines and DCC tools

Responsibilities

  • Partner with engineers to develop GenAI-native production pipelines in Roblox Studio
  • Be SME on tools/technology and advise Engineering and Product
  • Prototype and test terrain tooling and shader functionality
  • Test and compare generative tools; document results and recommend best practices
  • Help develop GenAI/traditional hybrid workflows to improve efficiency and creative output
  • Engage with external creators to surface opportunities to improve workflows

Skills

7+ years exp
Real-time engines
DCC tools
GenAI workflows

Education

Bachelor's degree or related CG field

Tools

DCC tools
Shader tooling
Terrain tooling
GenAI tools

Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Roblox is building the future of user-generated content - a platform where millions of creators design immersive 3D worlds, characters, and experiences at scale. We're pioneering tools that blend generative AI, real-time rendering, and accessible workflows so creators of every skill level can build faster and better than ever.

We're looking for a Senior Technical Artist to sit at the intersection of art, engineering, and future technologies - shaping next-generation Terrain tools, Character systems, and AI‑powered pipelines. Your work will directly influence what Roblox users experience every day.

You will:
  • Partner with engineers to actively participate in the development of new GenAI-native production pipelines implemented in our Roblox Studio
  • Be a subject matter expert on tools and technology, bring industry best practices to the 3D Art team, and share Technical Art guidance and perspective with Engineering and Product
  • Prototype and test new improvements to general creation tools like terrain tooling and shader functionality
  • Test and compare multiple generative tools and workflows, document results, and recommend best practices to the team.
  • Help develop and document new GenAI/traditional hybrid workflows, collaborating with production and technology teams to improve efficiency and creative output.
  • Engage with external creators to advise on best practices and surface opportunities to further improve workflows
You have:
  • A Bachelor’s degree or proven experience in a related CG field or computer science
  • 7+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)
  • Strong understanding of real‑time engines and DCC.
  • Strong communication and collaboration skills
  • Ability: Envision extensible and efficient creation systems, tooling implementation, and creator‑friendly workflows
  • Knowledge: Strong understanding of modern real‑time engines, DCC tools, and generative workflows

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job‑related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full‑time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$229,950 – $281,690 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H‑1B sponsorship at this time.

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