Concept Artist: Visuals for Mobile Hybrid-Casual Games

Jymoon Games

Fatih

Sur place

TRY 180 000 - 300 000

Plein temps

14 jours+
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Résumé du poste

Jymoon Games in Marmara Region, Fatih, is seeking a Concept Artist to help define the visual identity of our hybrid-casual mobile game. You will create concepts for characters, environments, props, gameplay objects, and key visual moments.

Collaborate with the Art Director, 2D Artists, Animators, Game Designers, and Developers to shape the game's look, build moodboards, and produce polished concept sheets that guide production from early sketches to final artwork.

Qualifications

  • Experience in concept art, illustration, animation, or game art.
  • Strong understanding of form, composition, color, lighting, and visual storytelling.
  • Ability to design appealing stylized characters, environments, and props.
  • Basic understanding of Unity-based production and game pipelines.

Responsabilités

  • Create visual concepts for characters, environments, props, and gameplay assets
  • Develop moodboards, sketches, thumbnails, color explorations, and polished concept sheets
  • Support the game’s visual style, shape language, color palette, and overall art direction
  • Create character sheets, skin ideas, environment concepts, and production references
  • Work closely with the Art Director, 2D Artists, Animators, Game Designers, and Developers
  • Research references and mobile game trends to support visual development
  • Iterate concepts based on feedback and production needs

Connaissances

Concept art
Illustration
Animation
Character design
Environment design
Visual storytelling
Color & lighting
Team collaboration
Communication
Mobile game art

Outils

Unity

Description du poste

Jymoon Games in Marmara Region, Fatih, is seeking a Concept Artist to help define the visual identity of our hybrid-casual mobile game. You will create concepts for characters, environments, props, gameplay objects, and key visual moments.

Collaborate with the Art Director, 2D Artists, Animators, Game Designers, and Developers to shape the game's look, build moodboards, and produce polished concept sheets that guide production from early sketches to final artwork.

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