Technical Artist

Panteon

Çankaya

On-site

TRY 240,000 - 360,000

Full time

11 hours ago
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Benefits offered by this job

Meal card
Streaming subscriptions
Team events
Strong team culture
Industry leader

Job summary

Panteon is seeking Technical Artists to bridge art and technology, building shader pipelines and seamless asset integration for mobile games.

You will collaborate with technical art, development and arts teams, optimize rendering within budgets, and deliver reusable, cross‑project solutions.

A proactive mindset, Unity URP/SRP expertise, HLSL shaders, Blender, Photoshop and UI animation experience will help you thrive in a fast‑paced team.

Qualifications

  • Must have passion for casual/mobile games and a strong ownership mindset.
  • Proven ability to work well in cross-functional teams and solve problems.
  • Familiarity with current Generative AI tools and applying them to workflows.
  • Solid understanding of mobile rendering constraints (draw calls, polycount, overdraw).
  • Experience with Unity UI, 3D art production pipelines and shader creation.

Responsibilities

  • Collaborate with technical art, development and arts teams to integrate assets into the game seamlessly.
  • Oversee asset integration processes and ensure technically flawless transfer of assets and UI elements.
  • Work with VFX to ensure effects align with performance budgets and systems.
  • Develop flexible, reusable rendering solutions that scale across projects.
  • Help artists translate designs into the game without hitting technical limitations.
  • Play an active role across multiple projects within established system architectures.

Skills

Casual mobile game enthusiasm
Entrepreneurial mindset
Team player & problem-solving
Ability to leverage AI tools
Understanding of mobile performance

Tools

Unity
URP/SRP
HLSL shaders
Shuriken
Blender
Photoshop
Spine
Git/Fork

Job description

At Panteon, we are looking for Technical Artists who will improve themselves every day and build that solid bridge between teams with the aesthetics of art and the power of technology.

What Do We Expect?
  • Being enthusiastic about Casual and mobile game development,
  • Entrepreneurial mindset, high energy, motivation and a strong sense of ownership,
  • Ability to work as a great team player and demonstrate a solid problem-solving approach,
  • Closely following Generative AI tools and current AI technologies, and being able to adapt them to workflows,
  • Practical command of Render Pipeline (URP / SRP) processes and settings in the Unity game engine,
  • Strong knowledge of HLSL and the ability to produce technical solutions,
  • Command of 3D and UI VFX pipelines, as well as the use of tools like Shuriken; being able to analyze the technical needs of VFX artists and prepare flexible/dynamic shaders for them,
  • Ability to develop reusable and flexible solutions across projects,
  • Command of the Unity UI system and experience in UI animations (Spine, etc.),
  • Command of the entire 3D art production pipeline in 3D design and modeling, especially in Blender,
  • Basic drawing, asset preparation, and design competence in 2D design software such as Photoshop,
  • Basic scripting knowledge in C#,
  • Ability to actively use source code management tools and their interfaces such as Git and Fork,
  • Having a deep understanding of the fundamental limitations (Draw Call, Polycount, Overdraw, etc.) and needs of mobile platforms,
  • Ability to work flexibly and efficiently across multiple projects within the framework of established technical architecture, system logic, and standards.
What You Should Expect?
  • You will work in close collaboration with the technical art, development, and arts teams.
  • You will manage asset integration processes; ensuring the technically flawless transfer of 2D/3D assets, animations, and UI elements into the game.
  • You will work closely with the VFX team to ensure effects are applied smoothly and according to rules, in line with established performance budgets and systems.
  • You will ensure the practical integration of defined rendering solutions and shaders into projects and maintain existing technical standards.
  • You will develop flexible and scalable solutions that can work across projects.
  • You will produce practical solutions so that artists can transfer their designs into the game without getting stuck on technical limitations.
  • You will take an active role in multiple projects within the framework of determined system and architectural standards.
  • You will work hard, learn a lot and have a great time with the team.
What Will You Learn?
  • You will witness the entire technical and artistic process of a game, from the idea stage to reaching the hit list.
  • You will experience high-traffic mobile game development with a large team.
  • You will gain the discipline of producing for mobile devices in different segments (Low-end / High-end).
  • You will learn to work efficiently and systematically with a multi-project logic under established technical‑art standards and system architecture.
  • With the team, you will learn to share, act as a team and transfer knowledge.
What We Offer?
  • A fully loaded meal card to cover all your food expenses,
  • Netflix, YouTube, Spotify, or Exxen subscriptions,
  • Fun company events and organizations,
  • A strong team and working culture,
  • The experience of being part of one of the most established companies in the industry.
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