2D Game Artist

FlatMind Games

Çankaya

On-site

TRY 335,000 - 469,000

Full time

5 days ago
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Benefits offered by this job

Private health insurance
Meal and transport allowance

Job summary

FlatMind Games in Turkey is seeking a motivated 2D game artist to own the visual identity of our mobile puzzle titles. You will create game pieces, UI, icons, and store-ready art that ships globally and appears in the numbers the same week.

You should have 1–2 years of 2D mobile game art, a strong portfolio, and daily proficiency in Photoshop and Illustrator. Familiarity with Unity and AI-assisted workflows is a plus; we value quality over quantity.

Qualifications

  • 1–2 years of 2D game art for mobile; hybrid-casual puzzle is a plus.
  • Strong portfolio demonstrating mobile game art.
  • Proficient with Photoshop and Illustrator on a daily basis.
  • Experience with Unity and AI-assisted workflows is a plus.

Responsibilities

  • Create 2D assets for live games — game pieces, boosters, obstacles, level map art, UI elements, pop-ups, icons
  • Design new puzzle elements that read instantly — a player should know what a piece does before anyone explains it
  • Keep a consistent visual style across a game and across updates
  • Produce store and ad creatives that actually convert, and iterate on what the data says
  • Work directly in Unity — import, atlas, sprite setup, see your art in the build yourself
  • Tear apart the art of top hybrid-casual games. Yes, on work hours. Yes, that counts as work.

Skills

2D art for mobile
Portfolio
Unity
AI-assisted workflow
Quality focus

Tools

Adobe Photoshop
Adobe Illustrator
Unity
AI tools

Job description

We make mobile puzzle games. Small team, real numbers, no hiding.

You'll own how our games look — the board, the pieces, the pop-ups, the icons, the whole visual feel. Your art ships globally. You see it in the store listing and in the numbers the same week.

What you'll do
  • Create 2D assets for live games — game pieces, boosters, obstacles, level map art, UI elements, pop-ups, icons
  • Design new puzzle elements that read instantly — a player should know what a piece does before anyone explains it
  • Keep a consistent visual style across a game and across updates
  • Produce store and ad creatives that actually convert, and iterate on what the data says
  • Work directly in Unity — import, atlas, sprite setup, see your art in the build yourself
  • Tear apart the art of top hybrid-casual games. Yes, on work hours. Yes, that counts as work.
You
  • 1-2 years in 2D game art for mobile (hybrid-casual puzzle = big plus). Strong portfolio beats years.
  • Solid with Adobe — Photoshop and Illustrator are daily tools, not something you open once a month
  • Comfortable in Unity: getting your own assets in and looking right without waiting on someone else
  • Using AI tools in your workflow — concepting, iteration, cleanup. We care about the output, not how you got there.
  • Quality is the bar. We'd rather have one asset that's right than five that are almost.
Nice to have
What you get
  • Private health insurance
  • Meal and transport allowance
Why here

Real desks, real coffee, real people. Your work is visible in the product and in the numbers — no fighting for credit. And "I was doing competitor research" is a valid excuse here.

Portfolio is required.

Link it in your application — ArtStation, Behance, Drive, whatever. Show us the work, not the CV.

Get your free, confidential resume review.

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