Mid-Level Game UI Artist

OMNILOJO PTE. LTD.

Singapore

On-site

SGD 70,000 - 110,000

Full time

8 days ago

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Job summary

OMNILOJO PTE. LTD. is seeking a Mid-Level Game UI Artist to join a realistic global SLG mobile game project. You will design UI features, UX flows, and implement assets in Unity, collaborating with designers, engineers, artists, and production teams to deliver polished interfaces.

You will contribute to events, seasons, monetisation features, onboarding, and LiveOps content with a strong emphasis on usability and visual quality.

Qualifications

  • At least 4 years of professional experience in game UI, UI/UX or related visual design role.
  • Experience on at least one shipped game project.
  • Ability to independently deliver individual UI features or modules.
  • Proficiency with Photoshop, Figma, Illustrator, and related tools.
  • Experience preparing/integrating UI assets in Unity or another game engine.
  • Strong understanding of layout, typography, colour, information hierarchy, and interaction feedback.
  • Excellent communication, execution, and teamwork skills.
  • Portfolio demonstrating design process and final UI results.

Responsibilities

  • Design UI for game features, interfaces, event pages, monetisation features, icons, pop-ups, and rewards feedback.
  • Create interfaces aligning with realistic, war, survival, and post-apocalyptic visual direction.
  • Contribute to visual presentation of events, seasons, and modules while maintaining consistency.
  • Export and integrate UI assets in Unity or other engines.
  • Assist with UI animation, transitions, and overall presentation quality.
  • Maintain UI component libraries, visual guidelines, and design documentation.
  • Collaborate with designers, engineers, artists, and production teams to ensure accurate implementation.
  • Use AI tools to support visual exploration and workflow improvements.

Skills

4+ years experience
shippe d game experience
UI design
English communication
portfolio
UX design
team collaboration
problem solving

Tools

Photoshop
Figma
Illustrator
Unity

Job description

About the Role

We are looking for a Mid-Level Game UI Artist to join a realistic global SLG mobile game project.

The role covers UI visual design, UX design, and in-engine implementation. The ideal candidate has solid visual design skills, good product awareness, and a strong understanding of user experience.

You will take ownership of individual UI features and work closely with game designers, engineers, artists, and production teams to deliver polished and user-friendly game interfaces.

Responsibilities
  • Design UI for game features, system interfaces, event pages, seasonal content, monetisation features, icons, pop-ups, and reward feedback.
  • Create interfaces that support the project’s realistic, war, survival, and post-apocalyptic visual direction.
  • Contribute to the visual presentation of events, seasons, and feature modules while maintaining consistency across the game.
  • Participate in UX design for onboarding, feature unlocking, achievements, reward feedback, and purchase journeys.
  • Improve information hierarchy, usability, readability, and visual quality based on product requirements and user feedback.
  • Collaborate with game designers, engineers, artists, and production teams to ensure accurate implementation.
  • Create, prepare, and integrate UI assets in Unity or other game engines.
  • Contribute to UI animation, interaction feedback, transitions, and overall presentation quality.
  • Produce and manage UI assets according to project standards.
  • Help maintain UI component libraries, visual guidelines, and design documentation.
  • Use AI tools to support visual exploration, research, asset creation, and workflow improvement.
Requirements
  • At least 4 years of professional experience in game UI, UI/UX, or a related visual design role.
  • Experience working on at least one completed or shipped game project.
  • Solid game UI design skills and the ability to independently deliver individual features or UI modules.
  • Proficiency in Photoshop, Figma, Illustrator, and other relevant design tools.
  • Experience preparing or integrating UI assets in Unity or another game engine.
  • Good understanding of layout, typography, colour, information hierarchy, visual rhythm, and interaction feedback.
  • Ability to understand game systems and translate product requirements into clear, usable, and visually engaging interfaces.
  • Strong communication, execution, and teamwork skills.
  • Ability to respond to feedback, iterate efficiently, and deliver work according to project schedules.
  • Ability to use AI tools to support design, research, communication, or production workflows.
  • Ability to communicate in English for daily cross-functional collaboration, meetings, and design documentation.
  • A portfolio featuring relevant game UI projects and demonstrating both the design process and final results.
Nice to Have
  • Experience working on SLG, war, survival, post-apocalyptic, or realistic-style games.
  • Experience working on globally published games.
  • Experience designing events, seasonal content, monetisation features, onboarding, achievements, or LiveOps content.
  • Experience with UI animation, motion design, or in-game presentation.
  • Icon design, illustration, graphic design, or promotional visual design skills.
  • Familiarity with mobile game monetisation, LiveOps, and player behaviour.
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