Game Programmer

Omnilojo

Singapore

On-site

SGD 80,000 - 110,000

Full time

7 days ago
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Job summary

Omnilojo in Singapore is seeking a Unity/C# Gameplay Engineer to build and iterate playable game versions from approved concepts. You will design, implement, and maintain gameplay features and systems in Unity, debug issues for smooth gameplay, and improve shared code and internal tools to speed prototyping.

The role requires a bachelor’s degree in CS or related field, strong Unity proficiency, solid C# fundamentals, and strong communication, including Mandarin for collaboration with regional

Qualifications

  • Bachelor’s degree in Computer Science, Game Design, or related field.
  • Strong proficiency in Unity and ability to independently deliver playable gameplay features.
  • Solid C# programming fundamentals for gameplay systems and code quality.
  • Good understanding of game design basics and player experience; able to implement mechanics as intended.
  • Strong communication skills and ability to collaborate with designers, artists, and cross-functional partners.
  • Strong communication in English, with working Mandarin for collaboration with Mandarin-speaking stakeholders.

Responsibilities

  • Build and iterate on playable game versions based on approved concepts and requirements.
  • Design, implement, and maintain gameplay features and systems in Unity.
  • Debug and resolve issues to ensure stable, smooth gameplay and a high-quality player experience.
  • Improve shared code and internal tools to accelerate prototyping and development iteration.
  • Profile and analyze gameplay systems to diagnose performance, stability, and synchronization issues.
  • Document key learnings from development and playtests, and propose actionable improvements for future iterations.

Skills

Strong communication
English proficiency
Mandarin proficiency

Education

Bachelor's degree in Computer Science/Game Design

Tools

Unity
C#

Job description

  • Build and iterate on playable game versions based on approved concepts and requirements.
  • Design, implement, and maintain gameplay features and systems in Unity.
  • Debug and resolve issues to ensure stable, smooth gameplay and a high-quality player experience.
  • Improve shared code and internal tools to accelerate prototyping and development iteration.
  • Profile and analyze gameplay systems to diagnose performance, stability, and synchronization (multiplayer/state sync) issues.
  • Document key learnings from development and playtests, and propose actionable improvements for future iterations.
What We’re Looking For
  • Bachelor’s degree in Computer Science, Game Design, or a related field (or equivalent experience).
  • Strong proficiency in Unity and ability to independently deliver playable gameplay features.
  • Solid C# programming fundamentals, with a focus on gameplay systems and code quality.
  • Good understanding of game design basics and player experience; able to implement mechanics as intended.
  • Strong communication skills and ability to collaborate effectively with designers, artists, and other cross-functional partners.
  • Strong communication skills in English, with working proficiency in Mandarin for cross functional collaboration with Mandarin-speaking stakeholders (players/regional team members).
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