Game Design Intern — Rapid Prototyping

LightSpeed Studios

Singapore

On-site

SGD 60,000 - 80,000

Full time

14 days+

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Job summary

LightSpeed Studios in Singapore is seeking a prototyping developer to create and test engaging gameplay mechanics. The role emphasizes rapid iteration, aiming to validate game ideas quickly through playable prototypes.

Ideal candidates have hands-on experience in Phaser.js, JavaScript, and HTML5, along with a strong design mindset. The position is on-site at LightSpeed Studios, offering an exciting opportunity to contribute to original game concepts.

Qualifications

  • Experienced in hands-on prototyping with a portfolio showcasing personal projects.
  • Ability to articulate what makes gameplay mechanics enjoyable.
  • Familiarity with AI-assisted development tools is a plus.

Responsibilities

  • Design and prototype gameplay mechanics focusing on replayability.
  • Create web prototypes quickly and effectively.
  • Conduct informal playtests to improve gameplay.

Skills

Prototyping in Phaser.js
JavaScript
HTML5
Game design instincts

Job description

About the Role

We are an incubation team inside Lightspeed Studios chasing original IP with high replayability value. We move fast from idea to playable prototype, playtest, and the next idea. This is not a production role – we focus on validating fun, not shipping. The role requires balancing design and code to turn gameplay hypotheses into playable concepts within days, not weeks.

What you’ll do
  • Design and prototype gameplay mechanics across genres, focusing on replayability and IP potential.
  • Spin up playable web prototypes in Phaser.js / HTML5 / JS – fast, dirty, and instructive.
  • Run informal playtests, distill what is fun and what is not, and feed findings back into the next iteration.
  • Produce light design documents that communicate intent without overloading detail.
  • Collaborate with the design lead on weekly experiments aligned to incubation themes.
Who We Look For
  • Hands‑on prototyping skills in Phaser.js, JavaScript, and HTML5 (or a comparable web/lightweight stack).
  • A portfolio of personal projects, game jam entries, or school work that shows you can take an idea from concept to playable.
  • Strong design instincts – you can articulate why a mechanic feels fun, not just what it does.
  • Comfort with ambiguity and rapid iteration; you’re energized by short loops and don’t need a fully written spec to start.
  • Curiosity about what makes games replayable – roguelikes, party games, autobattlers, deckbuilders, or any genre.
Bonus Points
  • Use of AI‑assisted dev tools (Claude Code, Cursor, Copilot) in your workflow.
  • Game jam wins or notable releases on itch.io, Steam, or the App Store.
  • Familiarity with replay‑driven systems such as procedural generation, meta‑progression, asymmetric matchmaking, or live‑ops loops.
  • Some art, audio, or UX skills to make prototypes feel a notch above a pure programmer build.
Logistics
  • Location: Singapore, on‑site at Lightspeed Studios.
  • Duration: open – let us know your availability.
  • Reports to: Senior Game Designer, Incubation.
Equal Employment Opportunity

We are an equal opportunity employer. We firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee feels supported and inspired to achieve individual and common goals.

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