Client Developer (Unity3D)

FUNREALM INTERACTIVE PTE. LTD.

Singapore

On-site

SGD 42,000 - 60,000

Full time

14 days+

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Job summary

FUNREALM Interactive Pte. Ltd. in Singapore is seeking a Client Developer (Fresh Graduates to 3 years) to join our team. Working with designers, artists, and backend engineers, you’ll help build responsive UI, smooth client-side systems in Unity3D, and engaging gameplay experiences for mobile titles.

The role emphasizes crafting tight controls, polished combat feel, and robust performance across devices. If you love mobile games and want to contribute to an agile indie studio, we'd love to talk.

Qualifications

  • Fresh graduates in Computer Science, Game Design/Development, or 1–3 years of Unity3D experience.
  • Strong foundation in C# programming and object-oriented design.
  • Hands-on experience with Unity UI, animator state machines, and physics/collision systems.
  • Portfolio of game projects (university, personal, game jams) showing functional C# gameplay code.
  • Eagerness to learn, problem-solving mindset, and passion for action/roguelite mechanics.

Responsibilities

  • Write clean C# code to build core gameplay features and player controls in Unity.
  • Integrate UI with UX designs using Unity UI, focusing on smooth animations.
  • Polish game feel with camera shake, hit-stop, particles, and sound triggers.
  • Profile and optimize mobile performance for a wide range of devices.
  • Connect client systems with backend services for saves and monetization.
  • Participate in code reviews, bug fixing, and agile workflows with Jira/Confluence.

Skills

C# programming
Unity3D
Animator state machines
Unity UI
Mobile optimization
Problem solving

Tools

Git
Jira
Confluence
Miro
Addressables

Job description

Experience Level:

Fresh Graduates to 3 Years

Role Overview

We are looking for an enthusiastic Client Developer (Fresh Grads to 3 years of experience) to join our team. Working directly with our designers, artists, and backend engineers, you’ll help build responsive UI, kinetic combat mechanics, and smooth client-side systems in Unity3D.

If you love mobile games, care deeply about how controls and UI feel to the player, and want to make a real impact at an agile indie studio, we’d love to talk to you.

Responsibilities

  • Gameplay & Systems: Write clean C# code to build and maintain core gameplay features, player controls, combat mechanics, and meta-game UI in Unity.
  • UI Integration: Work with UI/UX designers to bring wireframes from Miro and design tools to life in-game using Unity UI, focusing on smooth animations and responsive feedback.
  • Game Polish: Tweak and polish "game feel"—adding camera shake, hit-stop, particle triggers, and sound triggers to make combat feel crisp and satisfying.
  • Performance & Optimization: Profile and optimize mobile performance (frame rates, draw calls, memory usage) so our games run smoothly across a wide range of devices.
  • API Integration: Connect client systems with backend services for player saves, monetization features, and live game updates.
  • Team Collaboration: Participate in code reviews, bug fixing, and agile workflows using Jira and Confluence alongside our engineering and design leads.

Requirements

  • Experience: Fresh graduates in Computer Science, Game Design/Development, or candidates with 1–3 years of hands-on Unity3D experience.
  • Core Technical Skills:
  • Strong foundation in C# programming, object-oriented concepts, and component-based design.
  • Practical experience with Unity UI, animator state machines, and physics/collision systems.
  • Good understanding of mobile optimization basics and profiling tools in Unity.
  • Portfolio / Projects: Demonstrable game projects (university portfolio, personal projects, game jam entries, or published titles) showing functional C# gameplay code.
  • Mindset: Strong problem-solving skills, eagerness to learn, and a passion for action/roguelite game mechanics.

Nice to Haves

  • Experience or interest in mobile action/roguelite titles (top-down combat, skill progression, auto-attack math).
  • Basic understanding of REST APIs, JSON parsing, or cloud save integration.
  • Familiarity with Unity Addressables or AssetBundles.
  • Experience with Git and collaboration tools like Miro, Jira, and Confluence
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