Unreal Engine Network Programmer — Multiplayer Lead

Avalanchestudios

Stockholms kommun

Hybrid

SEK 800,000 - 1,200,000

Full time

14 days+
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Job summary

Avalanche Studios Group in Stockholm is seeking a Network Programmer to build, optimize and maintain the online infrastructure powering our multiplayer features. You will shape the networking backbone for an ambitious new title currently in active development.

You will collaborate across disciplines, implement scalable networking libraries in C++ within Unreal Engine, and refine replication, RPCs, and server orchestration with tools for profiling and debugging.

Qualifications

  • Deep understanding of modern C++ within Unreal Engine
  • Proven experience with Unreal Engine replication and RPCs
  • 3+ years of multiplayer programming with at least one shipped title
  • Experience with platform online subsystems (Steam, PSN, Xbox Live)
  • Experience with network profiling and bandwidth optimization
  • Fluent in English and strong cross-disciplinary coordination

Responsibilities

  • Design, develop, and maintain scalable networking libraries for core multiplayer features
  • Collaborate with disciplines to define requirements and implementations
  • Refactor prototypes into production-ready systems
  • Address networking shortcomings with engineered solutions
  • Create debugging, profiling, and performance tools for networks
  • Educate team on shared networking technologies
  • Understand Unreal Engine replication, actor lifecycle, and RPCs
  • Experience with dedicated server orchestration (Agones, AWS GameLift) or Matchmaking services
  • Experience with networked physics and client-side prediction/reconciliation
  • Comfortable working in an Agile/Scrum environment

Skills

C++
Unreal Engine
Replication system
RPCs
GAS
Networking
Agones
GameLift
Client-server
Network profiling

Tools

UNetDriver

Job description

Avalanche Studios Group in Stockholm is seeking a Network Programmer to build, optimize and maintain the online infrastructure powering our multiplayer features. You will shape the networking backbone for an ambitious new title currently in active development.

You will collaborate across disciplines, implement scalable networking libraries in C++ within Unreal Engine, and refine replication, RPCs, and server orchestration with tools for profiling and debugging.

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