Senior Gameplay Programmer

Avalanchestudios

Stockholms kommun

Hybrid

SEK 550,000 - 750,000

Full time

14 days+
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Job summary

Avalanche Studios in Sweden is seeking a Gameplay Programmer to contribute to a game prototype focusing on Unreal Engine. In this role, you will take ownership of gameplay features in a dynamic team environment where collaboration and creativity thrive.

You will be responsible for various gameplay elements, ensuring technical solutions align with design goals. The position encourages diverse applicants and fosters a hybrid work model emphasizing team interaction.

Qualifications

  • 5+ years of professional C++ game development experience in Unreal Engine.
  • Strong focus on performance and production workflows.
  • Experience with Unreal networking and authoritative PvP environments.

Responsibilities

  • Be a key contributor in a prototype team of 6 people.
  • Technical ownership of multiple parallel gameplay feature areas.
  • Work closely with designers to align technical solutions with design goals.

Skills

C++ game development
Unreal Engine
Gameplay Ability System
AI behavior trees
Networking
UI development
Performance optimization

Tools

Perforce

Job description

Role

Avalanche Studios Group and its incubation team are seeking a Gameplay Programmer for work on a game prototype. This role involves very strong Unreal Engine knowledge and the candidate would take ownership of a broad range of gameplay features, in the context of an authoritative PvP environment.

Responsibilities and Qualifications
  • Be a key contributor in a prototype team of 6 people, where you are one of two programmers.
  • Technical ownership of multiple parallel gameplay feature areas (such as movement, combat, inventory), from concept to implementation.
  • Work closely with designers in ensuring that technical solutions are always aligned with short‑and‑long term design goals.
  • Share, with rest of team, responsibility for overall prototype stability, health and success.
  • 5+ years of professional C++ game development experience in Unreal Engine, including work with the Gameplay Ability System, AI behavior trees, UI, and multiplayer networking.
  • Strong focus on performance and production workflows, including CPU/memory optimization, profiling and debugging, and collaborative development using Perforce.
  • Experienced with Unreal networking, and have a thorough understanding of constraints and best practices when working in an authoritative PvP environment.
  • Comfortable with rapid prototyping and iteration cycles, including frequent team playtesting and feedbacking.
  • Accustomed to working with designers in interpreting and ideating from high‑level briefs, in order to find the best technical path to realizing gameplay goals.
  • In possession of a “developer first”, player‑centric mindset, with user experience prioritized equally to code architecture.
  • Motivated by diverse tasks and dynamic areas of responsibility, where any one week might include everything from implementing UI components to network optimization.

Note: Research shows under‑represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box—shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

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