Sr SW Engineer - Minecraft Bedrock Engine (C++)

HCL Technologies Limited

Stockholms kommun

On-site

SEK 900,000 - 1,200,000

Full time

14 days+

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Job summary

HCL Technologies Limited in Sweden seeks a Senior Software Engineer to contribute to the Minecraft Bedrock Engine, developing gameplay systems in modern C++ and optimizing engine features.

You will collaborate with designers, artists, and product teams, tackle performance bottlenecks, and work on rendering, networking, and cross-platform experiences across consoles and mobile.

Qualifications

  • Bachelor's degree in Computer Science or equivalent.
  • 5+ years of professional C++ development experience.
  • Strong software engineering fundamentals.
  • Experience with performance-critical systems.
  • Experience with concurrency and multithreading.
  • Deep understanding of memory management.
  • Strong debugging and optimization skills.

Responsibilities

  • Develop gameplay systems in modern C++
  • Build and optimize engine-level features
  • Improve rendering, memory, and runtime performance
  • Implement multiplayer and networking systems
  • Support cross-platform gameplay experiences
  • Integrate new content and gameplay mechanics
  • Develop diagnostic and profiling tools
  • Collaborate with designers, artists, and product teams
  • Investigate and resolve performance bottlenecks

Skills

C++ development
Memory management
Concurrency/multithreading
Performance optimization
Debugging
Cross-platform engineering

Education

Bachelor's degree in Computer Science or equivalent

Job description

Senior Software Engineer - Minecraft Bedrock Engine

Overview

Join the team that powers Minecraft Bedrock Edition across Xbox, PlayStation, Nintendo Switch, PC, mobile, and cloud platforms. Bedrock engineers build high-performance systems that enable a consistent Minecraft experience for players everywhere.

The internal Minecraft overview identifies Bedrock as the C++ implementation that enables cross-platform experiences

Responsibilities
  • Develop gameplay systems in modern C++
  • Build and optimize engine-level features
  • Improve rendering, memory, and runtime performance
  • Implement multiplayer and networking systems
  • Support cross-platform gameplay experiences
  • Integrate new content and gameplay mechanics
  • Develop diagnostic and profiling tools
  • Collaborate with designers, artists, and product teams
  • Investigate and resolve performance bottlenecks
Required Qualifications
  • Bachelor's degree in Computer Science or equivalent
  • 5+ years of professional C++ development experience
  • Strong software engineering fundamentals
  • Experience with performance-critical systems
  • Experience with concurrency and multithreading
  • Deep understanding of memory management
  • Strong debugging and optimization skills
Preferred Qualifications
  • Graphics and rendering experience
  • Knowledge of networking and multiplayer systems
  • Experience shipping console or mobile games
  • Familiarity with cloud gaming technologies
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