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Sharkmob in Malmö, Sweden, seeks a Senior Animator (Gameplay) to shape character visuals in Exoborne using Unreal Engine 5. You will architect animation systems, direct MoCap sessions, and collaborate with VFX, design, and tech art teams to deliver responsive, grounded gameplay.
You will mentor junior animators, influence the animation pipeline, and contribute to tools and workflows that boost quality and efficiency in a fast-paced multiplayer project.
Founded in 2017, Sharkmob is a studio driven by a singular ambition: to take multiplayer gaming to new heights. Based in the creative heart of Malmö, Sweden, we operate on the belief that a healthy work environment is the secret ingredient to a legendary game. We don’t just ‘crunch’ out products; we foster a culture of shared ownership where every developer—regardless of tenure—is empowered to make smart decisions and lead with a positive attitude.
We are a diverse crew of industry veterans and hungry young creatives. Having successfully launched Bloodhunt, we are now deep in the development of Exoborne, a high-stakes, open-world tactical shooter set in an apocalyptic United States. We need a Senior Animator who is ready to tackle the complexities of this ambitious project and help us define the future of the genre.
As a Senior Animator, you will be a cornerstone of our Character Visualization team. You aren’t just pushing keyframes; you are an architect of the player experience. You will collaborate daily with VFX artists, Tech Animators, and Game Designers to ensure every movement in our world feels grounded, responsive, and exhilarating.
We are an Unreal Engine 5 studio. You will be responsible for:
Authentic movement is vital to the realism of Exoborne. You will take a lead role in:
Being “Senior” at Sharkmob means being a force multiplier for the team. You will:
We are looking for a professional who balances artistic flair with technical rigor. To thrive in this role, you should possess:
Sharkmob isn’t just a place to work; it’s a place to grow. We offer:
Joining us now means helping shape Exoborne. This project requires high-level problem-solving: how does a character move through apocalyptic forces of nature? How does an “Exo-suit” impact the weight of a jump? You will be at the forefront of answering these questions.
If you’re a talented animator who values teamwork, trust, and creativity, we want to hear from you. Please submit your showreel (demonstrating gameplay animation), a CV, and a short note about why you’re a fit for Sharkmob.