World Designer [Fixed Term]

Avalanche Studios

Stockholms kommun

Hybrid

SEK 550,000 - 850,000

Full time

14 days+
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Job summary

Avalanche Studios in Stockholm is seeking a Senior World Designer to shape immersive open worlds, sculpt landscapes, plant biomes, and strategically place landmarks for engaging exploration and gameplay. You will translate concepts into actionable features, oversee milestones, and collaborate with Art, Tech, and Level Design to refine world-building workflows.

This role emphasizes spatial design, composition, and consistency with lore, with a hybrid office model requiring presence on Mondays,

Qualifications

  • Experience as a World Designer in the game industry.
  • Ability to design large-scale spaces and terrain.
  • Open-world project background preferred.

Responsibilities

  • Own world design scope and implement simpler activities within it.
  • Plan regions, terrain editing, roads, waterways, POIs, and landmarks aligned with gameplay metrics.
  • Collaborate with Art, Tech and Level Design to refine tools and pipelines.

Job description

The role

As a Senior World Designer, you will work on designing and execution of an immersive open world, shaping landscapes, biomes, landmarks, roads, and rivers to enhance exploration and gameplay. Your work will include terrain sculpting, material painting, and strategic placement of key locations to ensure a seamless and engaging experience.

You will translate high-level world design into actionable features, ensuring clear scope, priorities, and technical feasibility. You will oversee milestone progress, balancing creative vision with production constraints while collaborating closely with Art, Tech, and Level Design teams to refine and optimise world-building efforts.

Your expertise in spatial design, composition, and game mechanics will help create a living, interconnected world that delivers a compelling player experience.

Note: This is a fixed term employment.

What You’ll Do

Own a large subset of the world and be responsible for the overall design of the environment and implementation of simpler activities in it.

  • Typical tasks include: planning regions, terrain editing, roads, waterways, placement and distribution of POI’s and landmarks, creating spaces and paths through them according to specified gameplay metrics.
  • Work closely with Lead, Product Owner and other teams to understand the game and its needs, constraints, and intentions to design adapted solutions to realize the project's vision.
  • Help identify problems and improve workflows both with the toolset and content pipeline/production (i.e. structure/building prefabs, asset collections, layout templates etc.)
Who You Are

You have a breadth of expertise in the World Design discipline and its many practical aspects such as: flow of large scale spaces, terrain editing, biomes, landmarks, locations, roads, and rivers as well as an understanding of how to best represent lore, pertinent story beats and important parts of world building in that work.

  • You are a self motivated developer that enjoys ownership and are not afraid to wear several hats.
  • You have a keen eye for composition, visual aesthetics and distribution. Both in terms of layouts of environments and how different layers of gameplay work together in harmony.
  • You’re someone with previous experience as a World Designer (or equivalent) in the game industry, ideally having worked on an open-world title.
  • You have great understanding of dependencies and associated workflows of other departments.
Diversity Note

Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and the Hunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

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