Senior Gameplay Animator

Remedy Entertainment Plc

Stockholms kommun

Hybrid

SEK 700,000 - 950,000

Full time

7 days ago
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Benefits offered by this job

Hybrid work model
Relocation assistance
Annual bonus
Five weeks vacation

Job summary

Remedy Entertainment Plc in Stockholm, Sweden, is seeking a Senior Gameplay Animator to craft high-quality in-game experiences for upcoming titles in a hybrid work setup.

You will animate characters and weapons using motion capture and hand-key techniques, collaborate with programmers and designers, design and integrate animations into our Northlight engine, and mentor teammates to improve the team’s skills.

Qualifications

  • Experienced Animator in game development.
  • Strong keyframe animation: weight, timing, posing.
  • Proficient with Motion Builder and mocap data editing for games.
  • Able to craft appealing animations with good shape, composition, layout.
  • Experience with game engines and state machine/blend trees; motion matching a plus.
  • Some scripting or programming knowledge is a plus.

Responsibilities

  • Create and maintain high-quality animations to bring characters to life.
  • Develop and animate characters and weapons/props using mocap and hand-key techniques.
  • Collaborate with Programmers and Designers to enable fast prototyping and ensure animation quality.
  • Design, capture, and integrate animations into the Northlight engine within technical constraints.
  • Collaborate with the project team to ensure smooth development processes.
  • Mentor other team members to help them grow and improve their skills.

Skills

Animation
Motion Builder
Mocap editing
Character animation
Game engines
State machines
Scripting basics

Tools

Northlight engine

Job description

Job Description

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Senior Gameplay Animator to create high-quality gaming experiences for the next generation of games.

Hybrid

Note: for this role we can only move forward with candidates who are available to start in January 2027 or earlier.

Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy?

As a Senior Gameplay Animator, you’ll have the chance to be a key influencer in bringing a true classic to the audiences of today, crafting an experience that players will enjoy time and time again. You area passionate animator, with a good understanding of the craft and the ability to push the technical requirements of gameplay animations.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

What You Get To Do
  • In this role you will have the chance to bring the characters to life by creating and maintaining high quality animations.
  • You will predominantly develop and animate characters and their weapons/props, utilizing motion capture and hand-key techniques where needed.
  • You will successfully collaborate with Programmers and Designers to enable fast prototyping workflows, secure animation quality, and make sure that the design guidelines are met.
  • You will design, capture and help integrate animations into our own proprietary Northlight engine while ensuring technical constraints are met.
  • You will also collaborate with the project team, communicating effectively and proactively, so that the development process runs smoothly.
  • You enjoy mentoring other team members, helping them to grow and improve their skills.
What You Bring To The Role
  • You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing)
  • You have a strong understanding of Motion Builder and mocap data editing techniques for games.
  • You are able to craft appealing animations, having an excellent understanding of shape, composition and layout.
  • You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus).
  • You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible.
  • It's a plus if you have prior experience and knowledge of any scripting or programming languages.
WHAT'S IN IT FOR YOU?
  • At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.
  • We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.
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