Senior Game Designer - Social Daily Puzzle Games

Electronic Arts (EA)

Sweden

Sur place

SEK 600 000 - 900 000

Plein temps

14 jours+

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Résumé du poste

Electronic Arts Sweden seeks an experienced mobile game designer to shape new concepts and features, guiding discovery, prototyping, and documentation for development.

You will lead workshops with product, UX, and engineering, collaborating across disciplines to ensure alignment and actionable outcomes, and you will prototype ideas using Figma and Miro.

Join EA’s EAX organization to craft daily puzzle experiences with engagement and subscription value, shaping gameplay loops and metagame systems.

Qualifications

  • 5+ years of experience designing mobile or casual games, with at least one commercially successful title featuring social or engagement features.
  • Experience generating, documenting, and iterating on game concepts from blank slate to prototype using digital collaboration tools.
  • Experience designing gameplay loops and metagame systems that increase player engagement and retention in subscription-based ecosystems.
  • Experience with AI prototyping tools such as Claude Code, Cursor, etc.
  • Experience collaborating with cross-functional teams to produce clear, actionable game design documents and validate gameplay balance.

Responsabilités

  • You will design and document new mobile game concepts and features, including light metagame systems that align with our engagement strategy.
  • You will lead creative vision workshops with product, UX, and engineering teams to ensure alignment and actionable outcomes.
  • You will prototype and refine game ideas rapidly, using tools like Figma and Miro to communicate flows and mechanics for daily use and subscription value.
  • You will partner with research teams to test hypotheses, gather player insights, and improve designs based on feedback.

Connaissances

Mobile game design
Concept prototyping
Engagement systems
AI prototyping
Cross-functional collaboration

Outils

Figma
Miro

Description du poste

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Join us at Electronic Arts (EA), where you will help inspire the world to play by designing accessible, engaging mobile games for millions of players. You will report to the Director of Product and collaborate with a diverse team including engineers, UX, and research partners. As part of EA's EAX organization, you will shape the creative direction of our unreleased mobile experience focused on once-a-day-puzzle games. You will guide the discovery phase, prototype original concepts, and deliver game design documents ready for development.

Responsibilities
  • You will design and document new mobile game concepts and features, including light metagame systems that align with our engagement strategy.
  • You will lead creative vision workshops with product, UX, and engineering teams to ensure alignment and actionable outcomes.
  • You will prototype and refine game ideas rapidly, using tools like Figma and Miro to communicate flows and mechanics for daily use and subscription value.
  • You will partner with research teams to test hypotheses, gather player insights, and improve designs based on feedback.
Required Qualifications
  • 5+ years of experience designing mobile or casual games, with at least one commercially successful title featuring social or engagement features.
  • Experience generating, documenting, and iterating on game concepts from blank slate to prototype using digital collaboration tools.
  • Experience designing gameplay loops and metagame systems that increase player engagement and retention in subscription-based ecosystems.
  • Experience with AI prototyping tools such as Claude Code, Cursor, etc.
  • Experience collaborating with cross-functional teams to produce clear, actionable game design documents and validate gameplay balance.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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