Master Thesis: Quality of Experience for AI/AR Glasses

Ericsson AB

Stockholms kommun

On-site

SEK 240,000 - 320,000

Full time

7 days ago
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Job summary

Ericsson’s Consumer & Industry Lab invites a master’s student to explore QoE measurement for AI/AR glasses in a research setting starting spring 2027. You will identify network features, propose how to measure QoE, and develop a feasibility report with user tests to document findings.

You’ll work with Unity/Unreal/OpenXR and AI tools, applying qualitative and quantitative methods while aligning with Ericsson’s values.

Qualifications

  • Is analytical, curious, and open-minded.
  • Is fluent in written and spoken English.
  • Is a master’s student with strong academic performance.
  • Has good knowledge of Unity, Unreal, OpenXR, Android XR, and AR/VR programming.
  • Has experience developing applications for Meta Quest headsets or working with AR glasses; this is an advantage.
  • Has experience working with leading AI services such as GPT and Claude, or other AI tools and devices; this is an advantage.
  • Has practical experience with qualitative and quantitative research methods and data analysis.
  • Has a strong interest in interdisciplinary research spanning both business and technology.
  • Shares Ericsson’s core values of Professionalism, Perseverance, Respect, and Integrity.

Responsibilities

  • Identify key network features, performance thresholds, and challenges in defining end-user Quality of Experience (QoE) for selected AI/AR glasses use cases.
  • Consider whether biometric measurements could be relevant to the scope.
  • Develop a feasibility report that answers the research question and proposes suitable ways to measure QoE for the selected use case(s).
  • Conduct user tests to measure QoE and document the results in the final report.

Skills

Analytical
Curious
Open-minded
English fluency
Master's student
Unity
Unreal
OpenXR
Android XR
AR/VR programming
AI tools (GPT, Claude)
Qualitative research
Quantitative research
Interdisciplinary research
Ericsson values

Education

Master's student

Tools

Unity
Unreal
OpenXR
Android XR
AR/VR programming

Job description

About this opportunity:

Information and communication technology continues to transform how people live, work, and access services. Emerging technologies such as 6G, the Internet of Things, augmented reality, artificial intelligence, digital twins, and cloud services will enable new experiences for consumers and enterprises.

Join our Team
About this opportunity:

Information and communication technology continues to transform how people live, work, and access services. Emerging technologies such as 6G, the Internet of Things, augmented reality, artificial intelligence, digital twins, and cloud services will enable new experiences for consumers and enterprises. At Ericsson’s Consumer & Industry Lab, you will explore future technology for consumers, enterprises, and a more sustainable society. This thesis will investigate the network capabilities and user-perceived quality needed to support context-aware spatial experiences on AI/AR glasses.

What you will do:
  • Identify key network features, performance thresholds, and challenges in defining end-user Quality of Experience (QoE) for selected AI/AR glasses use cases.
  • Consider whether biometric measurements could be relevant to the scope.
  • Develop a feasibility report that answers the research question and proposes suitable ways to measure QoE for the selected use case(s).
  • Conduct user tests to measure QoE and document the results in the final report.
The skills you bring:
  • Is analytical, curious, and open-minded.
  • Is fluent in written and spoken English.
  • Is a master’s student with strong academic performance.
  • Has good knowledge of Unity, Unreal, OpenXR, Android XR, and AR/VR programming.
  • Has experience developing applications for Meta Quest headsets or working with AR glasses; this is an advantage.
  • Has experience working with leading AI services such as GPT and Claude, or other AI tools and devices; this is an advantage.
  • Has practical experience with qualitative and quantitative research methods and data analysis.
  • Has a strong interest in interdisciplinary research spanning both business and technology.
  • Shares Ericsson’s core values of Professionalism, Perseverance, Respect, and Integrity.

The project is planned to start in spring 2027.

Why join Ericsson?

At Ericsson, you´ll have an outstanding opportunity. The chance to use your skills and imagination to push the boundaries of what´s possible. To build solutions never seen before to some of the world’s toughest problems. You´ll be challenged, but you won’t be alone. You´ll be joining a team of diverse innovators, all driven to go beyond the status quo to craft what comes next.

Primary country and city:

Sweden (SE) || Stockholm

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