Master Thesis: Monocular XR Object Localization with World Models

Ericsson

Stockholms kommun

On-site

SEK 39,000 - 61,000

Full time

3 days ago
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Job summary

Ericsson is seeking a Master’s student to investigate world-model-based depth and motion estimation for monocular XR video. The project involves building a Quest-ready capture pipeline with server-side inference and a lightweight distance/projection probe, evaluated against depth sensors.

You will develop a prototype, document datasets, and produce results with recommendations for camera-only XR perception and network-assisted spatial intelligence.

Qualifications

  • Master’s degree in XR or spatial understanding, currently enrolled.
  • Fluent written and spoken English.
  • Experience with Unity and MR/VR programming.
  • Experience writing apps for the Meta Quest family is a plus.
  • Committed to Ericsson’s values: Professionalism, Perseverance, Respect, Integrity.

Responsibilities

  • Build headset RGB-video capture pipeline with server-side inference.
  • Train a lightweight probe to estimate object distance and motion while keeping backbone frozen.
  • Evaluate the system in controlled scenes with moving objects using ground-truth baselines.
  • Assess accuracy, computational requirements, latency, and uplink needs.
  • Develop a working prototype for XR perception research.
  • Create a documented dataset and measurement setup for reproducibility.
  • Present quantitative accuracy and latency results in the thesis report.
  • Provide recommendations for camera-only XR perception and network-assisted spatial intelligence.

Skills

Analytical
English fluency
XR/spatial understanding
Unity
MR/VR programming
Meta Quest apps

Education

Master’s degree in XR/spatial understanding

Tools

Unity

Job description

About this opportunity

Extended reality (XR) applications need reliable estimates of object distance and motion. However, future lightweight XR and AI glasses may not include dedicated depth sensors because of cost, power, and form-factor constraints.

Join our Team
About this opportunity

Extended reality (XR) applications need reliable estimates of object distance and motion. However, future lightweight XR and AI glasses may not include dedicated depth sensors because of cost, power, and form-factor constraints.

This thesis will investigate whether a pretrained world model, such as NVIDIA Cosmos, can use semantic and scale-related priors to improve metric localization of distant moving objects from monocular XR video. The approach will be evaluated against built-in depth sensing and conventional monocular depth estimation.

What you will do
  • Build a headset (e.g. Quest 3) RGB-video capture pipeline with server-side inference.
  • Keep the world model backbone frozen and train a lightweight probe to estimate object distance and motion.
  • Evaluate the system in controlled scenes with walking people and moving objects, using measured ground truth and depth-estimation baselines.
  • Assess accuracy, computational requirements, latency, and uplink requirements.
  • Build a working prototype.
  • Create a documented dataset and measurement setup.
  • Produce quantitative accuracy and latency results.
  • Write a thesis report with recommendations for camera-only XR perception and network-assisted spatial intelligence.
The skills you bring

We are looking for a candidate who:

  • Is analytical, curious, and open-minded.
  • Is fluent in written and spoken English.
  • Is studying XR and spatial understanding as a key focus of their Master’s degree at a university.
  • Has good knowledge of Unity and MR/VR programming.
  • Has previous experience writing applications for the Meta Quest family of headsets; this is an advantage.
  • Shares Ericsson’s core values of Professionalism, Perseverance, Respect, and Integrity.
Why join Ericsson

At Ericsson, you´ll have an outstanding opportunity. The chance to use your skills and imagination to push the boundaries of what´s possible. To build solutions never seen before to some of the world’s toughest problems. You´ll be challenged, but you won’t be alone. You´ll be joining a team of diverse innovators, all driven to go beyond the status quo to craft what comes next.

Encouraging a diverse and inclusive organization is core to our values at Ericsson, that's why we champion it in everything we do. We truly believe that by collaborating with people with different experiences we drive innovation, which is essential for our future growth. We encourage people from all backgrounds to apply and realize their full potential as part of our Ericsson team. Ericsson is proud to be an Equal Opportunity Employer.

Primary country and city

Sweden (SE) || Stockholm

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