Master Thesis: Elevate QoE for AI/AR Glasses

Ericsson

Stockholms kommun

Vor Ort

SEK 240.000 - 320.000

Vollzeit

vor 25 Stunden
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Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

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Zusammenfassung

Ericsson’s Consumer & Industry Lab invites a master’s student to explore QoE measurement for AI/AR glasses in a research setting starting spring 2027. You will identify network features, propose how to measure QoE, and develop a feasibility report with user tests to document findings.

You’ll work with Unity/Unreal/OpenXR and AI tools, applying qualitative and quantitative methods while aligning with Ericsson’s values.

Qualifikationen

  • Is analytical, curious, and open-minded.
  • Is fluent in written and spoken English.
  • Is a master’s student with strong academic performance.
  • Has good knowledge of Unity, Unreal, OpenXR, Android XR, and AR/VR programming.
  • Has experience developing applications for Meta Quest headsets or working with AR glasses; this is an advantage.
  • Has experience working with leading AI services such as GPT and Claude, or other AI tools and devices; this is an advantage.
  • Has practical experience with qualitative and quantitative research methods and data analysis.
  • Has a strong interest in interdisciplinary research spanning both business and technology.
  • Shares Ericsson’s core values of Professionalism, Perseverance, Respect, and Integrity.

Aufgaben

  • Identify key network features, performance thresholds, and challenges in defining end-user Quality of Experience (QoE) for selected AI/AR glasses use cases.
  • Consider whether biometric measurements could be relevant to the scope.
  • Develop a feasibility report that answers the research question and proposes suitable ways to measure QoE for the selected use case(s).
  • Conduct user tests to measure QoE and document the results in the final report.

Kenntnisse

Analytical
Curious
Open-minded
English fluency
Master's student
Unity
Unreal
OpenXR
Android XR
AR/VR programming
AI tools (GPT, Claude)
Qualitative research
Quantitative research
Interdisciplinary research
Ericsson values

Ausbildung

Master's student

Tools

Unity
Unreal
OpenXR
Android XR
AR/VR programming

Jobbeschreibung

Ericsson’s Consumer & Industry Lab invites a master’s student to explore QoE measurement for AI/AR glasses in a research setting starting spring 2027. You will identify network features, propose how to measure QoE, and develop a feasibility report with user tests to document findings.

You’ll work with Unity/Unreal/OpenXR and AI tools, applying qualitative and quantitative methods while aligning with Ericsson’s values.

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