Lead Character Artist
We are seeking a talented Lead Character Artist to join our dynamic Development team at Avalanche Studios Group in Stockholm. In this role, you'll act as a vital link between our Art Director and a team of artists, ensuring the artistic vision is translated into outstanding visual content, with a strong emphasis on animal and creature design. If you're passionate about leadership, realism-driven creature art, and long-term creative excellence, we want to hear from you.
Responsibilities
- Lead and inspire a team of talented artists, clearly communicating and implementing the artistic vision to deliver exceptional quality visuals, with a strong focus on animals and characters.
- Act as a subject-matter expert in animal anatomy, behavior, and realism, ensuring authenticity and visual credibility across all creature assets.
- Oversee visual asset creation, ensuring artwork meets productivity, delivery, and quality benchmarks throughout the pipeline.
- Collaborate cross-functionally with designers, developers, and other stakeholders to resolve bottlenecks, improve workflows, and foster a positive, high-performing team culture.
- Occasionally contribute hands‑on to asset creation, using your artistic expertise to guide quality, consistency, and problem‑solving at a high level.
- Advocate for systemic improvements, scalable solutions, and long-term thinking within art production and pipelines.
- Support your direct reports throughout their entire employee journey, from hiring and onboarding to performance evaluations and career growth.
- Actively engage in team members’ professional development by providing constructive feedback, mentorship, and clear growth paths.
- Handle administrative responsibilities such as approving time reports, leave requests, and maintaining accurate employee records.
- Serve as a company representative regarding organizational, cultural, and legal responsibilities, ensuring compliance with workplace standards, employee privacy, and working conditions.
Qualifications
- Extensive experience in game development within Art departments, with a high degree of expertise in animal and creature design, as well as strong foundations in general character art.
- Deep understanding of realistic anatomy, materials, fur/skin workflows, and creature-specific production challenges.
- Proven leadership skills with a track record of coaching and developing high‑performing art teams.
- Strong organizational and communication skills, able to align artistic goals across multiple disciplines.
- Experience with or strong interest in pipeline creation, optimization, and long‑term workflow improvements.
- A proactive, solution‑oriented mindset and a passion for improving both creative quality and production efficiency.
Please note: This is a fixed‑term position with an immediate start date and an end date of April 30, 2027.
Location: Stockholm office in Södermalm. Hybrid model requires presence in office on Mondays, Tuesdays, and Thursdays.