Immersive Game Audio Designer (Unity/Wwise)

GamesMarkt

Stockholms kommun

Hybrid

SEK 420,000 - 640,000

Full time

14 days+
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Benefits offered by this job

Hybrid work setup

Job summary

Snowprint Studios in Stockholm is looking for an experienced Sound Designer to own the day-to-day audio work for Warhammer 40,000: Tacticus, from concept to final delivery. You'll implement audio in Unity and Wwise, create sound effects, voice over, and trailer audio, and collaborate across design, VFX, animation, and producers to strengthen gameplay and immersion.

Our Stockholm studio operates in a hybrid setup with in-office days on Tuesdays and Fridays, providing collaboration and flexibility

Qualifications

  • Experience shipping at least two games from concept to launch.
  • Strong understanding of audio's role in gameplay and immersion.
  • Proficient with Wwise and Unity for in-game audio integration.

Responsibilities

  • Own day-to-day audio work for the project, from planning to delivery.
  • Create sound effects, voice over, and trailer audio as needed.
  • Collaborate with developers, designers, VFX, and producers.

Skills

Sound design
Audio implementation
Team collaboration
Voice over production

Tools

Unity
Wwise
Reaper
DAWs

Job description

Snowprint Studios in Stockholm is looking for an experienced Sound Designer to own the day-to-day audio work for Warhammer 40,000: Tacticus, from concept to final delivery. You'll implement audio in Unity and Wwise, create sound effects, voice over, and trailer audio, and collaborate across design, VFX, animation, and producers to strengthen gameplay and immersion.

Our Stockholm studio operates in a hybrid setup with in-office days on Tuesdays and Fridays, providing collaboration and flexibility

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