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Embark is seeking an Audio Software Engineer in Sweden to own the audio side of gameplay across our games. Youll be embedded in a small, tight-knit audio team, take real ownership—driving solutions forward and shaping how sound feels across everything we build.
Games are built in Unreal using C++, Blueprints, and AngelScript. Youll collaborate with designers and engineers, navigate complex systems, and bring ideas to the table beyond mere execution.
Embark is seeking an Audio Software Engineer in Sweden to own the audio side of gameplay across our games. Youll be embedded in a small, tight-knit audio team, take real ownership—driving solutions forward and shaping how sound feels across everything we build.
Games are built in Unreal using C++, Blueprints, and AngelScript. Youll collaborate with designers and engineers, navigate complex systems, and bring ideas to the table beyond mere execution.