Audio Gameplay Engineer — Unreal, C++, AI Audio

Embark

Stockholms kommun

On-site

SEK 600,000 - 900,000

Full time

14 days+
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Job summary

Embark is seeking an Audio Software Engineer in Sweden to own the audio side of gameplay across our games. Youll be embedded in a small, tight-knit audio team, take real ownership—driving solutions forward and shaping how sound feels across everything we build.

Games are built in Unreal using C++, Blueprints, and AngelScript. Youll collaborate with designers and engineers, navigate complex systems, and bring ideas to the table beyond mere execution.

Qualifications

  • Solid experience in game development with understanding of how audio fits into the gameplay loop.
  • Strong C++ skills and a methodical approach to systems programming.
  • Educational background in engineering or computer science, or equivalent hands-on experience.

Responsibilities

  • Implement and iterate on audio gameplay systems.
  • Build tools and integrations for faster, more creative audio work.
  • Identify and fix issues across the full audio pipeline, from authoring to in-game playback.
  • Explore AI-assisted systems, generative audio, and dynamic commentary.
  • Collaborate across disciplines to ensure sound enhances every part of the player experience.

Skills

C++
Gameplay audio
Systems programming

Education

Engineering or Computer Science degree

Tools

Unreal Engine

Job description

Embark is seeking an Audio Software Engineer in Sweden to own the audio side of gameplay across our games. Youll be embedded in a small, tight-knit audio team, take real ownership—driving solutions forward and shaping how sound feels across everything we build.

Games are built in Unreal using C++, Blueprints, and AngelScript. Youll collaborate with designers and engineers, navigate complex systems, and bring ideas to the table beyond mere execution.

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