Art Director

Brink Gaming Inc.

Sweden

Hybrid

SEK 65,000 - 85,000

Full time

14 days+
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Job summary

Brink Gaming Inc. is looking for a Senior Art Director to define and lead the visual identity of Scape, a no-code game creation platform. The AD will be responsible for guiding the art team, ensuring visual consistency across games, and managing art direction for marketing materials.

The ideal candidate will have 8-12 years of experience in the gaming industry, especially with AAA titles. Strong leadership and communication skills are essential as you work alongside engineers and designers.

Qualifications

  • Proven track record in world art direction.
  • Experience working in small teams and leading art direction.
  • Understanding of technical art pipelines and production documentation.

Responsibilities

  • Define and maintain the visual identity of Scape.
  • Lead a small art team while ensuring creative clarity.
  • Ensure marketing art aligns with the game experience.

Skills

Visual consistency
Leadership
Art direction
Communication
Game production
3D asset direction
UI/UX direction

Education

8-12 years industry experience
Experience with AAA titles
Unity experience

Job description

Scape Entertainment AB

Who We Are Looking For

We need a senior Art Director who has shipped at the top of the industry. Our reference titles are Fortnite, Valorant, and Overwatch. The person we hire will have worked on at least one title of that caliber, understands what it means to maintain visual consistency across a live service game at scale, and knows how to build and lead a small art team without losing creative clarity.

This role is open as a full-time position based in Sweden or as a long-term contract. All work is conducted in CET, and candidates should be located within a timezone that makes that workday practical.

Scope

Gravity, our first game, is well into production. The AD joining now will contribute to polish and final direction on that title rather than shaping it from scratch. The real creative ownership sits on what comes next: the Scape platform itself. Scape is a no-code, node-based game creation platform. It is the infrastructure that Gravity is built on, and it is the world that all future games on the platform will inhabit. The visual identity of Scape as a place, as a brand, and as a creative ecosystem is not yet fully defined. That is the central work of this role.

What the Role Covers

Platform Visual Identity

The AD owns the visual language of Scape as a platform. This means defining how Scape looks and feels as a world, across the builder interface, the player-facing experience, and the broader ecosystem of games built on it. The decisions made here will set the standard for everything that ships under the Scape name. This is the highest‑leverage creative responsibility in the role.

World Art and Environment Direction

The candidate must have a strong track record in world art direction. This means owning the lighting language, color palette, material identity, and silhouette rules that make environments feel coherent and intentional. At Scape, environments span a wide tonal range, from grounded and ruined to open sky, space, and bioluminescent alien terrain. The AD defines the visual logic that holds it all together.

3D Asset Direction

The AD sets the style guide for all 3D content, covering character, environment, prop, and VFX. This means defining what a Scape asset is technically and visually: polygon budgets, texture standards, material system rules, LOD requirements, and style constraints that hold across titles.

2D and Concept Art Direction

The candidate must be able to direct 2D concept output to a shipping standard. This includes concept exploration, lore illustration, UI decoration, and any 2D work that supports world‑building and narrative across Scape titles.

UI and UX Visual Direction

The candidate should have experience directing or closely collaborating on in-game UI. Fortnite, Valorant, and Overwatch all have strong UI visual identities. We expect the same standard. The AD defines the visual language for all interface elements, ensuring they feel native to the world rather than laid on top of it.

Technical Art and Engine Awareness

The candidate does not need to be a technical artist or engineer, but they must understand what can and cannot be done in production. They should be able to judge whether an art direction choice is practical within real‑time rendering, performance budgets, asset pipelines, shaders, lighting, animation, VFX, and platform constraints. The AD should know when to push for quality, when to simplify, and how to turn creative ambition into clear direction that artists and engineers can actually build.

Marketing Art

The AD is responsible for ensuring that what we market is consistent with what we deliver. Marketing art is not a downstream task handed to someone else. The candidate owns the visual standard across trailers, key art, store page assets, and any external‑facing material. If it carries the Scape name, it should look like it belongs there.

Experience Profile

The ideal candidate has 8 to 12 years of industry experience. They have shipped at least one title in the AAA or high‑production live service category. Direct experience at studios like Epic, Riot, Blizzard, Ubisoft, DICE, Bungie, or Guerrilla would be a strong signal, not because of the name but because those environments demand exactly the cross‑discipline ownership this role requires. They are comfortable in a small team. At Scape, the AD will be leading and directing rather than managing a large department. They need to be hands‑on when required and know which battles to fight on quality versus pace. They have experience working with or alongside technical art pipelines and understand how production documentation and style guides translate into the output of others. Unity experience is a strong plus, especially if they have directed content that shipped in Unity and understand the practical constraints of building scalable real‑time content in that engine.

Personality and Working Style

The candidate has strong opinions and communicates them clearly. They push back when the work is not good enough and do not need external validation to hold a creative position. They are used to working across disciplines, with engineers, designers, and product owners, and do not treat art direction as a silo. They bring people into the vision rather than protecting it from them.

What Makes This Role Unusual

This AD joins at the moment when the platform's visual identity is still being formed. The decisions made in this role will define not just how individual games look, but how Scape as a world and a brand is perceived by players, creators, and the industry. That is a rare level of creative ownership, and it scales with the platform.

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