Part-Time Technical Artist: VFX & Shaders

Floaty

Riyadh

On-site

SAR 83,000 - 124,000

Part time

10 days ago

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Job summary

Floaty is seeking a Technical Artist specializing in VFX and Shaders to join our team on a part-time basis. You will create visual effects, custom shaders, and optimize them for performance across mobile and console platforms, collaborating closely with artists and programmers to maintain Floaty’s distinctive style.

Must have 3+ years of experience with VFX and shaders, strong Unity shader tools, and a compelling portfolio. Passion for game visuals and performance is essential.

Qualifications

  • 3+ years of experience as a Technical Artist focusing on VFX/shaders.
  • Proficiency with Unity VFX Graph, Shader Graph, and/or HLSL.
  • Portfolio showing strong VFX and shader work.
  • Solid understanding of rendering pipelines, optimization, and performance profiling.
  • Experience with particle systems, lighting, and post-processing effects.

Responsibilities

  • Design and implement high-quality visual effects (VFX) such as explosions, magic, environment effects, and UI effects.
  • Develop and optimize custom shaders for characters, environments, and special effects.
  • Ensure VFX and shaders run efficiently on mobile and console platforms.
  • Collaborate with art and programming teams to integrate effects into gameplay.
  • Troubleshoot rendering and shader-related issues.
  • Maintain consistency in artistic vision while pushing technical boundaries.
  • Provide guidance on best practices for performance and visual quality.

Skills

VFX
Shaders
Real-time rendering
Performance profiling
Team collaboration

Tools

Unity VFX Graph
Shader Graph
HLSL

Job description

Floaty is seeking a Technical Artist specializing in VFX and Shaders to join our team on a part-time basis. You will create visual effects, custom shaders, and optimize them for performance across mobile and console platforms, collaborating closely with artists and programmers to maintain Floaty’s distinctive style.

Must have 3+ years of experience with VFX and shaders, strong Unity shader tools, and a compelling portfolio. Passion for game visuals and performance is essential.

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