Remote Senior Level Artist: Unreal World Builder

Pole To Win International

Portugal

Remote

EUR 52,000 - 75,000

Part time

14 days+
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Benefits offered by this job

Competitive salary
Dynamic multicultural environment
World-leading game services provider
Opportunities for progression

Job summary

Side is seeking a Senior Level Artist to own game spaces from blockout to polish, blending gameplay layout with visual storytelling. You will work with a library of pre-generated assets to create cohesive environments that support gameplay and player experience.

The role emphasizes Unreal Engine, performance-aware world-building, and collaboration across design, art, and engineering teams. This is a remote freelance opportunity for roughly 3–6 months, overlapping with CEST hours.

Qualifications

  • 5+ years of experience in level design, level art, or world building.
  • Portfolio demonstrating in-engine environments with player perspective.
  • Deep Unreal Engine experience for gameplay layout and visual execution.
  • Experience owning spaces through multiple development stages.

Responsibilities

  • Own spaces from blockout through final polish, balancing gameplay layout with visual composition.
  • Create, refine, and integrate pre-generated assets into playable environments.
  • Make decisions about player flow, sightlines, and navigation to support gameplay.
  • Build and polish environments in Unreal Engine; manage streaming, HLODs, draw calls, budgets.
  • Implement level features using Unreal Blueprints and collaborate with design, art, and engineering teams.

Skills

Level design
World building
Gameplay layout
Independent ownership

Tools

Unreal Engine
Unreal Blueprints
Houdini
PCG
Gaea

Job description

Side is seeking a Senior Level Artist to own game spaces from blockout to polish, blending gameplay layout with visual storytelling. You will work with a library of pre-generated assets to create cohesive environments that support gameplay and player experience.

The role emphasizes Unreal Engine, performance-aware world-building, and collaboration across design, art, and engineering teams. This is a remote freelance opportunity for roughly 3–6 months, overlapping with CEST hours.

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