Remote Senior Animation Engineer — Unity ECS/DOTS

Lever, Inc.

Portugal

Remote

EUR 60,000 - 85,000

Full time

2 days ago
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Benefits offered by this job

Technical ownership
International team
Remote work
Flexible contracts
Annual retreats
Long-term collaboration

Job summary

Lever, Inc. is seeking a Senior Animation Engineer based in Portugal to lead the animation runtime development in a major Unity3D project.

You’ll own advanced workflows at the intersection of Animation, Technical Art, and Engineering, driving prototypes to production-ready features. You will collaborate with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers, shaping tools, architecture, and standards across the team while tackling complex technical challenges in a highly

Qualifications

  • Strong C# and Unity engineering experience.
  • Hands-on ECS/DOTS experience or data-oriented engine architecture.
  • Strong understanding of animation runtimes (states, blends, layers, root motion).
  • Practical experience with GPU skinning, deformation, and shaders.
  • Experience creating Unity Editor tooling and production automations.
  • Experience profiling/optimizing graphics and animation on mobile (Adreno/Mali).
  • Familiarity with GLES/Vulkan and platform-specific considerations.
  • Excellent communication and ability to work with artists and engineers.
  • Fluent English.

Responsibilities

  • Develop, maintain, and optimize animation runtime systems in Unity (state machines, blend trees, layers, masks, root motion, events, compression).
  • Design and integrate data-oriented animation solutions using ECS/DOTS, Entities, Jobs, Burst, and baking workflows.
  • Research and implement advanced animation tech (GPU skinning, deformation, compute/vertex shaders).
  • Build Unity Editor tools, validators, asset processors, workflows, and production utilities.
  • Support rigging, skeleton, skinning, and FBX workflows between Maya/Blender and Unity.
  • Profile and optimize animation systems for mobile hardware (Adreno/Mali).
  • Collaborate with Animators, Technical Artists, Gameplay Engineers, Rendering Engineers, and others.
  • Lead technical investigations from prototypes to production-ready features.
  • Establish documentation, reusable workflows, and technical standards.
  • Balance animation quality, runtime performance, system complexity, and usability in architecture decisions.
  • Review and improve existing animation systems and workflows.

Skills

C# Unity
ECS/DOTS
GPU skinning
Shader development
FBX pipelines
Editor tooling
Maya/Blender
Mobile optimization
Profiling
English fluency

Tools

Unity Editor
Maya
Blender
Shader Graph

Job description

Lever, Inc. is seeking a Senior Animation Engineer based in Portugal to lead the animation runtime development in a major Unity3D project.

You’ll own advanced workflows at the intersection of Animation, Technical Art, and Engineering, driving prototypes to production-ready features. You will collaborate with Animators, Technical Artists, Gameplay Engineers, and Rendering Engineers, shaping tools, architecture, and standards across the team while tackling complex technical challenges in a highly

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