Technical Artist

Donkey Crew

Wrocław

Hybrid

PLN 90,000 - 150,000

Full time

14 days+

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Benefits offered by this job

Competitive salary
Flexible hours
Remote or onsite in Wroclaw
Relocation support
Small team impact

Job summary

Donkey Crew invites a Technical Artist to join their international team in Wroclaw, Poland, to optimize assets, lighting, and shaders for Last Oasis using Unreal Engine 5. You will streamline asset pipelines and educate the team on best practices.

The role requires 3+ years in game art, strong problem solving, and a passion for high-quality immersive games. Remote or onsite work is available in Wroclaw, with relocation support for foreigners after travel restrictions end.

Qualifications

  • 3+ years of experience as a Technical Artist in the video game industry.

Responsibilities

  • Collaborating with art and engineering teams on asset budget and optimization of levels, meshes, materials, lighting, post-processes and vfx.
  • Working on weathers, particles, shaders & lighting in the game.
  • Developing asset creation pipelines.
  • Educating the team about project-specific and general best practices.
  • Supporting level designers by providing automation tools and expanding procedural generation techniques.

Skills

3+ years of experience
Unreal Engine 5 proficiency
Blueprints / scripting
Problem solving
Communication skills
Art fundamentals (color & lighting)
C++ knowledge
Drawing / photography interest

Tools

Unreal Engine 5 tools
Blueprint scripting

Job description

Donkey Crew is an indie game developer looking for experienced humans to join our international team of passionate artists and programmers at our studio in the beautiful city of Wroclaw, Poland. If you are enthusiastic about the prospect of making great PC games and looking to work in an inspiring and growing environment, this is the place for you. Currently we're developing our nomadic, survival MMO " Last Oasis " which was released to Early Access on Steam March 26th, 2020 and is made using Unreal Engine 4. Get familiar with our project: Steam store page of Last Oasis Last Oasis gamepedia

Technical Artist
Some of what you'll do:
  • Collaborating with art and engineering teams on determining and ensuring in-game asset budget and optimization of levels, meshes, materials, lighting, post-processes and vfx
  • Working on weathers, particles, shaders & lighting in the game
  • Developing asset creation pipelines
  • Educating the team about project-specific and general best practices
  • Supporting level designers by providing automation tools and expanding procedural generation techniques
Ideally you'll have:
  • 3+ years of experience as a Technical Artist in the video game industry
  • Proficiency in Unreal 5 engine and its tools
  • Knowledge of blueprints or other scripting languages.
  • Excellent problem-solving and communication skills
  • Passion for video games and a desire to create high-quality, immersive experiences for players
  • Fine arts fundamentals, good understanding of color and lighting
  • Knowledge of C++ would be a plus
  • Interests in drawing or photography
We offer you:
  • Competitive salary
  • Chance to work in a cool and relaxed small team of very passionate people where you can make a real impact
  • Flexible working hours
  • You can work fully remote or onsite in our office in Wrocław
  • Possibility of relocation support for foreigners aiming to work onsite after the end of the pandemic; including social security, health insurance, and general assistance with settling
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