UE Senior/Expert Gameplay Programmer (Specialized in PCG)

Mundo Gamer Network

Polska

Sur place

PLN 112 000 - 290 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Hybrid work model
Private health insurance
Co-financed Multisport card
English lessons
No crunch
Pet-friendly office

Résumé du poste

Anshar Studios is seeking a Senior/Expert Gameplay Programmer specialized in procedural content generation (PCG) for Unreal Engine. You will design, implement, and optimize PCG systems and tools to empower designers and artists to create rich, varied game worlds.

You will 또한 collaborate with designers, artists, and programmers to ensure systems are robust, deterministic where required, and easy to maintain, with a focus on quality software development and efficient workflows in a friendly

Qualifications

  • At least 6 years of Unreal Engine gameplay programming experience.
  • Ability to design systemic solutions balancing generality with fast changeability.
  • Strong knowledge of C++ and object‑oriented programming.
  • Advanced English (B2/C1) and Polish (B1/B2).

Responsabilités

  • Own procedural generation systems, tools, and sub-systems.
  • Design architecture for procedural pipelines from data authoring to runtime generation.
  • Develop and implement PCG features in Unreal Engine.
  • Collaborate with designers and artists to ensure systems meet creative vision.
  • Provide guidance to other programmers to ensure maintainable code.
  • Optimize and debug generation code for performance and determinism.

Connaissances

Unreal Engine
Gameplay programming
C++
Math skills
Determinism in games
Debugging & profiling
Team communication
English proficiency
Polish language

Outils

Slate/UMG
Editor scripting
Blueprint workflows
Unreal networking
CI/CD familiarity

Description du poste

Anshar Studios is looking for a talented Senior/Expert Gameplay Programmer (Specialized in PCG) to join our team developing games in Unreal Engine. In this role, you will design and build procedural content generation systems and tools that empower designers and artists to create rich, varied game worlds. If you love turning algorithms into gameplay-ready content and have a strong background in Unreal Engine, we would love to hear from you!

Responsibilities:
  • Take ownership of procedural generation systems, tools, and related sub-systems.
  • Design game code architecture for procedural pipelines, from data authoring to runtime generation.
  • Develop and implement procedural content generation features in Unreal Engine.
  • Collaborate with designers, artists, and other programmers to ensure procedural systems serve the creative vision and are easy to work with.
  • Conduct discussions with other programmers to provide the best technical solutions.
  • Actively troubleshoot technical questions or potential issues, preventing bottlenecks in production.
  • Provide regular guidance to other programmers, ensuring all teams produce code that is sound, efficient, and maintainable.
  • Optimize and debug generation code to ensure performance, stability, and deterministic results where required.
  • Contribute to the overall game design and vision.
  • Create informative and helpful technical and process documentation.
  • Demonstrate care and commitment to quality software development.
Requirements:
  • At least 6 years of experience as an Unreal Engine programmer, including experience as a gameplay programmer.
  • Ability to design systemic solutions which balance generality of use with fast changeability.
  • Knowledge of various procedural concepts and algorithms (e.g., noise functions, grammars, graph- and rule-based generation).
  • Solid understanding of randomness and determinism in games.
  • Familiarity with game design concepts.
  • Aptitude for communicating well with non-technical developers.
  • Capacity for a comprehensive view of a large project.
  • Credited as a programmer in at least 2 commercial video games.
  • Strong knowledge of C++ and object-oriented programming.
  • Considerable math skills (geometry, linear algebra, probability).
  • Strong problem-solving, debugging, and profiling skills.
  • Inquiring, reliable, organized.
  • Strong team communication and teamwork skills.
  • Good time management skills.
  • Advanced English (B2/C1 level).
  • Communicative Polish (B1/B2 level).
  • Experienced in game creation processes and pipelines.
  • Passion for video games.
Pluses:
  • Experience with Unreal's PCG framework.
  • Experience with Unreal networking framework and multiplayer game development (including deterministic generation in networked contexts).
  • Familiarity with data-driven and functional styles of programming.
  • Experience building in-editor tools for designers and artists (editor scripting, Slate/UMG, Blueprint-exposed workflows).
  • A shipped title featuring significant procedural content.
  • Familiarity with CI/CD systems.
  • Proficient in OOP, SOLID, and design patterns.
  • Fluent English (C1/C2 level).
Salary:
  • Wage 10 000 up to 26 000 PLN gross (depending on skills and experience).
We offer:
  • On-site hybrid work model in our office in Katowice.
  • Flexible working hours (core hours 10:00-15:00).
  • Private life and health insurance.
  • Co-financed Multisport card.
  • English lessons.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed conference and workshop participation, counted as working days.
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