Senior Mobile Multiplayer Game Designer - Live Modes

Voodoo

Warszawa

On-site

PLN 150,000 - 230,000

Full time

27 hours ago
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Job summary

Voodoo in Warsaw is seeking a dedicated Game Designer for Paper Party, the multiplayer mode of Paper.io 2. You will design and prototype new modes and improve existing ones, keeping the Paper universe, camera and controls.

You will iterate quickly from concept to playable prototype, test with the team, balance accessibility and competition, and document designs clearly while collaborating with the Paper.io 2 squad.

Qualifications

  • 5+ years of experience in mobile F2P games designing new games, gameplay modes or prototypes.
  • Experience shipping player-facing content, ideally in mobile games.
  • A strong understanding of multiplayer and competitive gameplay.
  • A good sense of pacing, clarity and player motivation.
  • A pragmatic and iterative approach: prototype, test, cut and retry.
  • The ability to work independently and take full ownership.
  • Strong English communication and collaboration skills.

Responsibilities

  • Design and prototype new gameplay modes.
  • Improve existing Paper Party modes.
  • Define simple, readable rules for one-finger controls.
  • Iterate quickly through testing, feedback and playtests.
  • Balance accessibility, competition, pacing and replayability.
  • Identify weak ideas early and confidently cut or reshape them.
  • Work closely with the Paper.io 2 team to turn concepts into playable experiences.
  • Document your designs clearly.
  • Fine-tune modes directly in Unity whenever possible.

Skills

Mobile F2P design
Multiplayer gameplay
Prototype & iteration
Gameplay balancing
English communication

Tools

Unity

Job description

Voodoo in Warsaw is seeking a dedicated Game Designer for Paper Party, the multiplayer mode of Paper.io 2. You will design and prototype new modes and improve existing ones, keeping the Paper universe, camera and controls.

You will iterate quickly from concept to playable prototype, test with the team, balance accessibility and competition, and document designs clearly while collaborating with the Paper.io 2 squad.

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