Senior Lead 2D Animator - Remote & Impact

RubyPlay

Warszawa

On-site

PLN 180,000 - 260,000

Full time

14 days+
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Job summary

RubyPlay in Warsaw (Remote) is seeking a Principal 2D Animator to own animation delivery from start to finish and work directly with art directors across studios.

You will mentor peers, raise the team's skill level, and set studio-wide benchmarks for animation quality and pipeline efficiency, including mobile VFX and a range of styles from cartoon to realism.

We require 6+ years in games, expert-level Spine proficiency, a strong portfolio, excellent English, and a proactive, collaborative mindset.

Qualifications

  • 6+ years in the games industry with a proven track record of high-level individual contribution.
  • Strong professional English.

Responsibilities

  • Act as a high-level bridge between Art and Tech, resolving cross-team dependencies and bottlenecks to keep animation implementation seamless.
  • Mentor and coach other animators, raising the team's overall skill level and fostering continuous technical and artistic growth.
  • Set the studio-wide benchmark for animation quality, driving long-term animation strategy and pipeline efficiency.
  • Study competitors' feel and timing to raise our own bar and push the industry forward.
  • Bring experience with VFX for mobile devices — creating effects and working with particle systems.
  • Deliver top-tier, complex animations — symbols, backgrounds, characters, UI elements, pop-up banners — quickly and to a high standard.
  • Work across and establish best practices for a wide range of animation styles, from cartoon to realistic to stylised.

Skills

Spine expert
English proficiency
Cross-team collaboration
Animation portfolio
Animation principles
Mobile optimisation
Problem solving
Teamwork

Tools

Spine

Job description

RubyPlay in Warsaw (Remote) is seeking a Principal 2D Animator to own animation delivery from start to finish and work directly with art directors across studios.

You will mentor peers, raise the team's skill level, and set studio-wide benchmarks for animation quality and pipeline efficiency, including mobile VFX and a range of styles from cartoon to realism.

We require 6+ years in games, expert-level Spine proficiency, a strong portfolio, excellent English, and a proactive, collaborative mindset.

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