Product Manager - Paper.io 2

Voodoo

Warszawa

On-site

PLN 120,000 - 190,000

Full time

11 days ago
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Benefits offered by this job

Best-in-class compensation
Other benefits according to thecountry

Job summary

Voodoo, a leading mobile games publisher, is seeking a Product Manager / Live Ops to own F2P systems and live features for Paper.io2 in a Warsaw-based role.

You will collaborate with developers, artists, and analysts to design specs, drive monetization, run live events, balance progression and economies, and optimize retention using data and A/B testing.

Qualifications

  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager.
  • Strong understanding of F2P mobile game mechanics.
  • Ability to write clear specs and align cross-functional teams.
  • Experience on a successful live game.

Responsibilities

  • Build and implement F2P systems focusing on progression, monetization, live events, and in-game economies.
  • Take full ownership of specs, timelines, and outcomes, ensuring timely, high-quality delivery.
  • Use A/B testing, retention metrics, and player data to refine features post-launch.
  • Collaborate with developers, artists, and analysts to roll out features and maintain docs.
  • Prioritize work under tight deadlines to maximize impact.
  • Monitor industry trends and adapt best practices.

Skills

PM / Product Owner
Game Designer
Live Ops
F2P knowledge
Specs writing

Job description

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2.

Role
  • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
Profile
  • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
  • Strong understanding of F2P mobile game mechanics
  • Able to write clear specs and align teams
  • High standards. We need someone who pushes the product forward and challenges weak ideas
  • Experience on a successful live game
  • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
  • Experience on casual, hybridcasual, io, or mass-market games
  • Good understanding of IAP monetization, not only ads
  • Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
Benefits
  • Best-in-class compensation
  • Other benefits according to the country you reside
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