Open-World Level Designer — Exploration & Survival

HellaGoodAudio

Województwo mazowieckie

Hybrid

PLN 120,000 - 170,000

Full time

14 days+

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Job summary

HellaGoodAudio is seeking a Level Designer to shape expansive, open-world environments for a new project in Warsaw. You will prototype and evolve natural biomes and human-made spaces, focusing on exploration and first-person traversal. The role emphasizes scalable, modular design and collaboration with art and design teams to deliver convincing locations.

Join a hybrid team in Warsaw, contributing to both outdoor and indoor spaces and solving environmental challenges at scale.

Qualifications

  • Designing and iterating open-world locations from early greyboxes to final layouts.
  • Creating natural environments and biomes to support exploration and navigation.
  • Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges.
  • Building varied locations using modular and scalable solutions.
  • Shaping both outdoor and indoor spaces, including shelters and caves.
  • Collaborating with Environment Art, Tech Art and Game Design to turn prototypes into convincing locations.

Responsibilities

  • Designing and iterating open-world locations, from early greyboxes to final layouts.
  • Creating natural environments and different biomes that support exploration, clear navigation and first-person traversal.
  • Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges.
  • Building varied locations using modular and scalable solutions.
  • Shaping both outdoor and indoor spaces, including shelters, abandoned locations and cave systems.
  • Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.

Skills

Open-world level design
Prototyping
Environmental design
Team collaboration

Job description

HellaGoodAudio is seeking a Level Designer to shape expansive, open-world environments for a new project in Warsaw. You will prototype and evolve natural biomes and human-made spaces, focusing on exploration and first-person traversal. The role emphasizes scalable, modular design and collaboration with art and design teams to deliver convincing locations.

Join a hybrid team in Warsaw, contributing to both outdoor and indoor spaces and solving environmental challenges at scale.

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