Open-World Level Designer - Survival & Exploration (Hybrid)

11 Bit Studios

Warszawa

Híbrido

PLN 120.000 - 180.000

Jornada completa

14 días+

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Ventajas ofrecidas por este puesto de trabajo

Health and Wellness
Development budget
In-office library
Dog-friendly office
In-house gym
Flexible hours
Hybrid work model
Relocation budget
Referral program
Annual company events

Descripción de la vacante

11 Bit Studios in Warsaw is seeking a Level Designer to shape expansive open‑world environments for an unannounced project. You will prototype ideas, iterate layouts from greyboxes to final scenes, and collaborate across art, design and tech teams to craft engaging spaces for exploration and survival.

Ideal candidates have 3+ years in level design, strong FPP knowledge, experience with Unreal Engine, and fluent English.

Formación

  • 3+ years of professional Level Design experience.
  • Strong understanding of open-world, FPP level design.
  • Experience with Unreal Engine and open-world workflows.
  • Strong greyboxing and prototyping skills.
  • Systemic thinking and modular design approach.
  • Good pacing, scale, sightlines and navigation.
  • Fluent English.

Responsabilidades

  • Design and iterate open-world locations from greyboxes to layouts.
  • Create natural environments and biomes that support exploration and first-person traversal.
  • Design gameplay spaces around survival mechanics, verticality, combat and environmental challenges.
  • Build locations using modular and scalable solutions.
  • Shaping outdoor and indoor spaces including shelters and caves.
  • Collaborate with Environment Art, Tech Art and Game Design to turn prototypes into convincing locations.

Conocimientos

Level design
FPP design
Prototyping
Communication
Collaboration
English fluency
Proactive mindset
Systemic thinking

Herramientas

Unreal Engine
World Partition

Descripción del empleo

11 Bit Studios in Warsaw is seeking a Level Designer to shape expansive open‑world environments for an unannounced project. You will prototype ideas, iterate layouts from greyboxes to final scenes, and collaborate across art, design and tech teams to craft engaging spaces for exploration and survival.

Ideal candidates have 3+ years in level design, strong FPP knowledge, experience with Unreal Engine, and fluent English.

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