Level Designer (Unannounced Project)

HellaGoodAudio

Województwo mazowieckie

Hybrid

PLN 120,000 - 170,000

Full time

14 days+

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Job summary

HellaGoodAudio is seeking a Level Designer to shape expansive, open-world environments for a new project in Warsaw. You will prototype and evolve natural biomes and human-made spaces, focusing on exploration and first-person traversal. The role emphasizes scalable, modular design and collaboration with art and design teams to deliver convincing locations.

Join a hybrid team in Warsaw, contributing to both outdoor and indoor spaces and solving environmental challenges at scale.

Qualifications

  • Designing and iterating open-world locations from early greyboxes to final layouts.
  • Creating natural environments and biomes to support exploration and navigation.
  • Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges.
  • Building varied locations using modular and scalable solutions.
  • Shaping both outdoor and indoor spaces, including shelters and caves.
  • Collaborating with Environment Art, Tech Art and Game Design to turn prototypes into convincing locations.

Responsibilities

  • Designing and iterating open-world locations, from early greyboxes to final layouts.
  • Creating natural environments and different biomes that support exploration, clear navigation and first-person traversal.
  • Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges.
  • Building varied locations using modular and scalable solutions.
  • Shaping both outdoor and indoor spaces, including shelters, abandoned locations and cave systems.
  • Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.

Skills

Open-world level design
Prototyping
Environmental design
Team collaboration

Job description

We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.

You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.

This position requires working in a hybrid model in our Warsaw office.

Your responsibilities:
  • Designing and iterating open-world locations, from early greyboxes to final layouts,

  • Creating natural environments and different biomes that support exploration, clear navigation and first-person traversal,

  • Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges,

  • Building varied locations using modular and scalable solutions,

  • Shaping both outdoor and indoor spaces, including shelters, abandoned locations and cave systems,

  • Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.

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