Lead Tools Programmer

Larian Studios

Warszawa

On-site

PLN 200,000 - 260,000

Full time

14 days+

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Benefits offered by this job

International team
Open, collaborative environment
Experienced management team
Hobbies and passions with colleagues
Inclusive studio culture
Community feedback-driven

Job summary

Larian Studios in Warszawa is seeking a Lead Tools Programmer to lead the Tools team, mentor engineers, and drive tool development across the studio.

You will collaborate with Engine and Gameplay to extend the editor, maintain internal tools, and optimize workflows for content creation, with a strong focus on developer productivity and high-quality game production.

Qualifications

  • Lead/associate lead experience in tools/engine team.
  • 7+ years creating tools for game development or digital content.
  • Shipped game titles.
  • Excellent C# and .NET skills.
  • Strong C++ knowledge.
  • Experience with UI/UX for tools.

Responsibilities

  • Lead, mentor and coach members of the Tools team.
  • Support the Tools Director in planning, prioritizing and delivering tools features.
  • Assist with recruiting, onboarding and developing Tools Programmers.
  • Manage code reviews, technical documentation and feature documentation for tools development.
  • Work with Engine and Gameplay teams to improve content creation pipelines.
  • Design, implement and maintain user interfaces for internal tools.
  • Identify workflow bottlenecks and propose scalable solutions.
  • Support long-lived internal tools and legacy components.
  • Represent the Tools team with stakeholders and other departments.

Skills

Lead experience
Game tools dev
C# / .NET
WPF / XAML
C++
UI/UX
Mentoring
End-user feedback
Feature delivery planning
English proficiency
Team ownership

Tools

Python
Maya
Blender
Visual Studio

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Lead, mentor and coach members of the Tools team.
  • Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
  • Assist with recruiting, onboarding and developing Tools Programmers.
  • Manage code reviews, technical documentation and feature documentation for tools development.
  • Work closely with all teams to understand workflows and improve content creation pipelines.
    Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
  • Design, implement and maintain user interfaces for internal development tools.
  • Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
  • Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
  • Support long-lived internal tools, including legacy systems and components.
  • Help ensure tools can support internal development needs and player-developer workflows such as modding.
  • Represent the Tools team in day-to-day communication with stakeholders and other departments.
  • Communicate openly and regularly with team members, leadership and end-users.
  • Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements
  • Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
  • 7+ years of experience creating tools or technology for game development or digital content creation.
    Shipped game titles.
  • Excellent C# and .NET skills for desktop applications.
  • Strong experience with WPF and XAML.
  • Thorough C++ knowledge.
  • Strong understanding of UI/UX principles and practical tool design.
  • Strong mentoring and coaching ability.
  • Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
  • Experience working closely with end-users, gathering feedback and iterating on tools features.
  • Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
  • Open-minded attitude and willingness to iterate based on feedback.
  • Supportive communication style and passion for improving developer productivity.
  • Team-oriented mindset with a strong sense of ownership.
  • Advanced / Fluent written and spoken English.
  • Passion for making and playing great games.
  • This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to Haves
  • Familiarity with Python.
  • Experience developing DCC pipelines.
  • Experience writing plugins or tools for Maya, Blender or similar content creation software.
  • Experience with game modding workflows or releasing tools to player-developers.
  • Experience working with proprietary engines and editors.
  • Experience with automated testing for tools, editors or content pipelines.
  • Experience with performance profiling and optimization of editor workflows.
  • Experience collaborating with distributed or multi-location development teams.
What We Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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