Graphics Programmer

Larian Studios

Warszawa

On-site

PLN 180,000 - 300,000

Full time

14 days+

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Job summary

Larian Studios in Warsaw is seeking a Graphics Programmer to join our team and help craft the high-calibre games our fans expect.

You will maintain and extend our proprietary engine’s VFX, implement top‑quality effects with the Art/VFX team, and optimize code to meet performance targets.

This on-site, full‑time role requires strong C++, shading languages, and experience with modern graphics APIs such as DirectX 12, Vulkan, or Metal.

Qualifications

  • Thorough knowledge of C++.
  • Bachelor’s degree or comparable experience.
  • Good spoken/written English.
  • Experience with modern graphics APIs DirectX 12, Vulkan, Metal.
  • Experience with CPU and GPU profiling tools.
  • Experience with particle system algorithms, including GPU particle implementations.
  • Excellent knowledge of shading languages and complex GPU algorithms.
  • Multithreading should be second nature.
  • Excellent software design and debugging skills.
  • Team player and willing to take responsibility.

Responsibilities

  • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
  • Work closely with Art/VFX department to implement high-quality visual effects and extend the VFX component library.
  • Debug and optimize code to hit quality and performance targets.
  • Document code features.

Skills

C++
Shading languages
Multithreading
Software design
Debugging
Problem solving
Teamwork
Particle systems
GPU particle implementations
DirectX 12
Vulkan
Metal
CPU profiling tools
GPU profiling tools
English communication
C# experience

Education

Bachelor's degree or equivalent experience

Tools

DirectX 12
Vulkan
Metal
CPU profiling tools
GPU profiling tools

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
  • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
  • Debug and optimize code to hit quality and performance targets.
  • Document code features.
Requirements
  • Thorough knowledge of C++.
  • Strong technical background (bachelor’s degree or comparable experience).
  • Good spoken/written English.
  • Passion for making and playing great games.
  • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
  • Experience with a wide range of CPU and GPU profiling tools.
  • Experience with particle system algorithms, including GPU particle implementations.
  • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
  • Multithreading should be second nature.
  • Excellent software design and problem-solving skills.
  • Excellent software debugging skills.
  • You are a team player and willing to take responsibility.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Haves
  • C# experience
  • Previously shipped game/console titles is a strong plus
What we Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Sharing hobbies and passions with like‑minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.
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