Lead Online Game Designer

Techland Sp. z o. o.

Wrocław

On-site

PLN 180,000 - 300,000

Full time

20 hours ago
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Benefits offered by this job

Dedicated Buddy
Private medical care
Life insurance
Pro-health campaigns
Gifts for different occasions
Development budget
Two paid training days
CSR opportunities
Gym and car park access

Job summary

Techland Sp. z o. o. in Poland is seeking a Senior Game Designer to lead the design vision for the Dying Light franchise and to guide an interdisciplinary team of developers across disciplines.

You will own design direction from concept and prototyping through implementation, release and continuous live support, ensuring engaging progression, online features, economy design, and a player-centric experience for online and live-service titles.

Qualifications

  • Senior-level experience in game design for online and live-service titles.
  • Prior experience as Lead Game Designer or Design Director
  • Open and supportive attitude towards all team members
  • Structured, professional approach to game design and production methodologies
  • Very good command of English
  • Knowledge of statistics and/or data analytics tools
  • Knowledge of visual scripting tools / languages
  • Passion for video games and current trends in Online, F2P and Live Ops

Responsibilities

  • Advocate for your team and optimize strengths and weaknesses.
  • Define and design progression systems, gameplay mechanics, and online features.
  • Collaborate with marketing and biz dev on engagement and in-game economy.
  • Work with Production to plan development roadmap and goals.
  • Prioritize and assign tasks to designers and developers, coaching the team.
  • Communicate with programmers, artists, animators, and production teams for flow.
  • Support implementation of features in an iterative manner.
  • Work with player research to define scope for playtests and data gathering.

Skills

Senior game design
Lead game designer
Leadership
English proficiency
Data analytics
Visual scripting
LiveOps knowledge

Job description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your goal:

  • Define the framework and structure for a new experience in the Dying Light franchise
  • Creatively lead an interdisciplinary team of developers to deliver your visionin the Dying Light universe
  • Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch

Your daily tasks:

  • Being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them,
  • Defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light franchise working closely with the high level vision provided by the IP’s Creative Director,
  • Defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams,
  • Collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what’s possible,
  • Prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing feedback and coaching to your team of game designers,
  • Directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board,
  • Supporting implementation of designed features in a structured, iterative manner
  • Working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods,
  • Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR).
Qualifications
  • Senior-level experience in game design for online and live-service (Games-as-a-Service) titles.
  • Prior experience as Lead Game Designer or Design Director
  • Open and and supportive attitude towards all members of the game development team,
  • Structured, professional approach to game design and game production methodologies,
  • Very good command of English,
  • Knowledge of statistics and/or data analytics tools,
  • Knowledge of visual scripting tools / languages,
  • True passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market.
Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance,pro-health campaigns,gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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