Lead Game Designer

Techland

Wrocław

On-site

PLN 120,000 - 180,000

Full time

9 days ago

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Benefits offered by this job

Buddy support
Private medical care
Life insurance
Development budget
Training days
Flexible hours
Chillout zones in modern offices

Job summary

Techland in Wroclaw is seeking an experienced Lead Game Designer to shape the feature roadmap and guide the development of core gameplay systems. You will lead a talented team and collaborate closely with the Core Team and Production to translate objectives into concrete features.

You will mentor designers, champion designs through the full development cycle, and use data to inform decisions. This is a growth-focused role with a collaborative, energetic studio culture.

Qualifications

  • Senior experience in game design with at least 1 shipped AAA title as Lead or Senior Designer.
  • Strong grounding in systemic game design and live-service engagement.
  • Data literacy with KPIs and live performance data.
  • Structured approach to design and production methodologies.
  • Proactive, communicative within a dev team.
  • Excellent written and verbal English.

Responsibilities

  • Build and direct feature roadmaps with Core Team and Production.
  • Plan and drive development of game features, set priorities, and assess hiring needs.
  • Design engaging systemic content loops with high player value and reusability.
  • Create a framework for detailed designs with co-leads and directors.
  • Collaborate with Game Design Team to prioritize tasks and ensure cross-team communication.
  • Mentor and coach game designers for growth in seniority and career development.
  • Champion designs through development cycle from conception to post-launch support.
  • Support implementation of features via prototyping, iteration, balancing and delivery.
  • Identify workflow and tooling improvements to increase efficiency.

Skills

Lead Game Designer
AAA title experience
Live service design
Data-driven design
English proficiency

Job description

Job Description
  • Build and direct high level feature roadmap in collaboration with the Core Team and Production to translate objectives into concrete features and plan the development roadmap.
  • Plan and drive the development of game features: set priorities, structure the team, assign design owners to topics, and assess seniority and future hiring needs (participating in the hiring process).
  • Design engaging, systemic content loops (e.g. seasonal arcs, events, limited-time modes) that are high in perceived player value while efficient to produce, reusing and remixing existing assets and mechanics wherever possible; set success metrics and iterate based on data and player behavior.
  • Create a framework for detailed designs and identify requirements together with co-leads, directors, and production.
  • Collaborate with the Game Design Team on prioritizing and assigning tasks, discussing progress, tackling setbacks, and finding solutions - while ensuring good communication with other teams, with the help of producers.
  • Mentor and coach game designers, supporting their growth in seniority and career development.
  • Champion your designs through the full development cycle - from conception through iteration to release and post-launch support - designing within the boundaries set by the Game Director and challenging them constructively when needed.
  • Support implementation of designed features in a structured way: prototyping, iteration, balancing, and delivery, adapting designs as needed along the way.
  • Identify improvements to workflows, tools, and designers' pipelines to increase efficiency.
Qualifications
  • Senior experience in game design, with at least 1 shipped AAA title as a Lead Game Designer or Senior Game Designer.
  • Strong grounding in systemic game design and long-term engagement/content loops (live service experience a plus).
  • Data literacy - comfortable defining KPIs and using live performance data to inform design decisions.
  • Structured, professional approach to game design and production methodologies.
  • Proactive, supportive attitude toward all members of the development team.
  • Excellent communication skills, written and verbal.
  • Very good command of English.
Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

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