GPU Software Engineer (Graphics / ML)

Luxoft Poland

Poland

On-site

PLN 180,000 - 260,000

Full time

10 days ago

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Benefits offered by this job

Private Medical & Dental care & Life保险
MyBenefit program
Internal Mobility program
Tax-deductible costs on a contract
Stable employment

Job summary

Luxoft Poland is seeking engineers to join a GPU software team working at the intersection of real-time graphics and machine learning. You will contribute to rendering pipelines, ML model integration and GPU performance optimization, in collaboration with graphics and driver teams.

Responsibilities include developing and optimizing components for real-time visual pipelines, profiling workloads, and integrating ML models into rendering systems.

Qualifications

  • 4+ years of software engineering experience with C++ (or Python with strong C++ skills for ML-focused candidates).
  • Solid GPU fundamentals: pipeline, synchronization and memory models, performance trade-offs.
  • Deep expertise in real-time graphics (DX12/Vulkan, shader authoring) OR image ML (PyTorch, super-resolution, denoising, deployment).
  • Ability to integrate a pre-trained model into a rendering pipeline and optimize workloads.

Responsibilities

  • Develop and optimize rendering and/or ML inference components for real-time visual pipelines (DX12, Vulkan, ONNX-based stacks).
  • Profile GPU workloads and tune for latency, memory and throughput.
  • Integrate ML models into graphics pipelines (super-resolution, denoising).
  • Evaluate output quality using PSNR/SSIM, LPIPS and visual regression tooling.
  • Collaborate with graphics, ML and platform teams to deliver robust code.

Skills

C++
Python
GPU fundamentals
DX12/Vulkan
HLSL/GLSL
ML deployment
Performance profiling

Tools

RenderDoc
PIX
Radeon GPU Profiler
ONNX Runtime
TensorRT
PyTorch

Job description

We are looking for engineers to join a GPU software team working at the intersection of real-time graphics and machine learning (upscaling, denoising, artifact suppression for interactive visual applications). The work spans rendering pipelines, ML model integration and GPU performance optimization, in collaboration with graphics and driver teams.

Responsibilities:
  • Develop and optimize rendering and/or ML inference components for real-time visual pipelines (DX12, Vulkan, ONNX-based stacks).
  • Profile GPU workloads and tune for latency, memory and throughput.
  • Integrate ML models (super-resolution, denoising) into graphics pipelines.
  • Evaluate output quality using objective and perceptual metrics (PSNR/SSIM, LPIPS) and visual regression tooling.
  • Author clean, testable, reproducible code; collaborate with graphics, ML and platform teams.
Mandatory Skills Description:
  • 4+ years of software engineering experience with C++ (for ML-focused candidates: strong Python with working-level C++).
  • Solid GPU fundamentals: pipeline, synchronization and memory models, performance trade-offs.
  • Deep expertise in at least one of the two areas:
  • (a) real-time graphics: DX12 and/or Vulkan, shader authoring (HLSL/GLSL), rendering techniques, GPU debugging/profiling (RenderDoc, PIX, Radeon GPU Profiler), OR
  • (b) image ML: PyTorch, super-resolution/denoising/artifact-suppression models, inference deployment and optimization on GPU (ONNX Runtime or TensorRT, quantization).
  • Working awareness of the other area: ability to integrate a pre-trained model into a rendering pipeline, or understanding of how ML components fit into graphics stacks.
  • Hands-on performance profiling and optimization of real workloads.
  • Opportunity for Poland-based candidates
  • Tax-deductible costs on a contract of employment for all development roles
  • Stable employment based on an employment contract
  • Private Medical & Dental care & Life Insurance
  • MyBenefit program (sports card, well-being program etc.)
  • Internal Mobility program - possibility of rotation between projects, locations, accounts
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