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Spyrosoft Ltd in Szczecin is seeking an experienced C++ embedded audio engineer to develop low-latency software for automotive audio stacks on Linux/QNX platforms. You will work with Qualcomm AudioReach/AudioElite and Hexagon ADSP.
The role emphasizes real-time design, signal processing, and integration with Android Audio HAL, ALSA, PulseAudio or PipeWire, with a focus on multi‑threading and performance profiling in embedded Linux environments.
C++17 or later
Linux Embedded / QNX
Android Audio HAL / Linux ALSA
Qualcomm Audio Platforms: AudioReach, AudioElite
Qualcomm Hexagon ADSP
PulseAudio / PipeWire
Multi-threaded programming
DSP and signal processing
Fixed-point arithmetic and SIMD
Real-time and low-latency audio systems
Strong proficiency in C++17 or later
Hands‑on experience with multi‑threaded programming in Linux
Experience with real‑time systems and low‑latency audio software architectures
Good understanding of audio middleware architectures
Hands‑on experience with Qualcomm Audio Platforms, including AudioReach and AudioElite
Experience in developing and integrating signal processing modules on Qualcomm Hexagon ADSP
Practical experience with Android Audio HAL and/or Linux ALSA
Working knowledge of audio engines such as PulseAudio, PipeWire, or similar technologies
Experience with audio latency optimization, buffer management, DSP profiling, and latency measurement
Solid knowledge of embedded Linux and/or QNX
Familiarity with fixed-point arithmetic
Experience with SIMD optimization
Previous experience developing audio solutions for the automotive industry
Experience with performance optimization of embedded audio systems
Broader knowledge of DSP-based audio processing and debugging
Experienced in using AI tools in day-to-day workflow
The project focuses on developing advanced audio software for the automotive industry. You will work with embedded Linux/QNX platforms, C++ and Qualcomm audio technologies to build and improve audio solutions. The main goal is to deliver stable, low-latency and high-quality audio systems for modern vehicles.
Design, development, and maintenance of embedded audio software using C++17+
Development and integration of audio components for Linux/QNX-based embedded platforms
Integration of signal processing modules on Qualcomm Hexagon ADSP
Development and integration with Qualcomm AudioReach and AudioElite
Integration with Android Audio HAL, ALSA, and audio middleware
Optimization of audio pipelines with a focus on low latency and real-time performance
DSP profiling, latency measurement, and performance bottleneck analysis
Optimization of buffer management, multi-threading, and resource utilization
Debugging and resolving complex issues across the embedded audio stack
Collaboration with software, DSP, platform, and system engineering teams in an automotive environment