Art Director

Workplays

Polska

Hybrid

PLN 180.000 - 280.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Remote work
Flexible holidays
Paid sick leave
Personal days

Zusammenfassung

Joyteractive in Poland is seeking an experienced Art Director to lead the Picture Blast Solitaire team. You will shape the visual language, UX feel, and overall art direction for a mobile puzzle game, collaborating closely with product and development.

You will review visuals, create a style guide, plan improvements, and lead an art team across tasks, animations, and VFX, ensuring high-quality assets and smooth integration into Unity.

Qualifikationen

  • 3+ years in game development as Art Director or Lead.
  • Portfolio showing visuals for mobile casual games.
  • Deep expertise in 2D art, UI/UX, and game feel.
  • Experience leading an art team and hiring artists.
  • Experience with mobile UI readability on small screens.
  • Experience integrating animation and VFX in Unity.
  • Familiarity with AI tools in art production.

Aufgaben

  • Review visuals and UX; prepare prioritized improvements.
  • Improve game feel with animations and feedback.
  • Create and maintain style guide.
  • Develop visual style and variants for A/B tests.
  • Lead the art team; set tasks and review work.
  • Review UX flows, interfaces, and animations.
  • Contribute to feature development's visual/UX side.
  • Review and approve visual assets.
  • Check visuals in builds on devices; set fixes.

Kenntnisse

Art direction
Mobile games
Team leadership
UI/UX mobile
Animation & VFX
Unity integration
LiveOps experience

Tools

Unity
Spine
VFX tools

Jobbeschreibung

We are Joyteractive - a leading mobile game developer and publisher specializing in puzzle games. Our team consists of 70+ professionals.

Our flagship game, Cryptogram: Word Brain Puzzle, ranks highly in the US (#1 in the Cryptogram niche by downloads; #3 in Word Games).

We’re looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team.

Location:

Poland

Employment Type:

Full time

Location Type:

Remote

What are you working on?
  • Genres: Puzzle, Word Games, Casual
  • Platforms: Mobile, iOS, Android
Responsibilities:
  • Review the current visuals and UX of the project and prepare a prioritized improvement plan
  • Improve game feel: animations, feedback on player actions, satisfying moments at key points of gameplay
  • Create and maintain the game’s style guide: palette, UI elements, fonts, rules for animations and effects
  • Develop the game’s visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests
  • Lead the art team: set tasks, review work, give feedback, support growth
  • Set tasks for and review UX flows and interfaces
  • Set tasks for animations and VFX, review and accept results in the build
  • Take part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style
  • Review and approve all visual assets before they go into the game
  • Check visuals in the build on devices and set fix tasks for the development team
Requirements / Profile:
  • 3+ years in game development as an Art Director or Art Lead
  • Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm
  • Experience with a LiveOps product
  • A portfolio of projects where you were responsible for the visuals
  • Deep expertise in 2d art, UI/UX and game feel for mobile games
  • Experience leading an art team: setting tasks, reviewing work, hiring, developing artists
  • Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding
  • Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results
  • Deep understanding of current AI tools for art
  • Understanding of mobile device technical constraints
  • Experience working in a product team in close collaboration with the producer, game design and development
Nice to have:
  • Experience independently defining the visual direction of a product that has been released
  • Experience working on successful projects with a multi-million audience
  • Experience organizing large-scale production of illustrated content in a consistent style
  • Hands-on experience implementing AI in art production
Conditions and bonuses:
  • 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • Flexible Public Holidays policy
  • 100% Sick Leave compensation
  • Payment for wear and tear on equipment while using a personal computer
  • Remote work
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