Senior Level Designer – Rhythm Platformer

Functional Sourcing

Lahore

On-site

PKR 16,727,070 - 22,302,760

Full time

14 days+
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Benefits offered by this job

Creative ownership over gameplay experiences
Collaborative and feedback-driven environment
Competitive salary based on experience

Job summary

Functional Sourcing is looking for a Senior Level Designer in Lahore, Pakistan, to create high-difficulty gameplay experiences. You will design precision-based levels inspired by games like Geometry Dash, working closely with teams to achieve fairness and readability in gameplay.

The ideal candidate has over 5 years of experience in level design and a strong understanding of player psychology. The position offers creative ownership and a flexible remote work structure.

Qualifications

  • 5+ years of level design experience in platformer or rhythm-based games.
  • Strong understanding of timing, pacing, and player psychology.
  • Experience designing high-difficulty precision gameplay.

Responsibilities

  • Design and prototype Hard-to-Expert difficulty levels.
  • Create structured gameplay segments focusing on mechanics.
  • Conduct iteration cycles based on playtesting data.

Skills

Level design experience
Understanding of timing and pacing
Creating readable layouts
Familiarity with level editors

Job description

We are seeking a Senior Level Designer to craft precision-based, high-difficulty gameplay experiences inspired by projects like Geometry Dash. This role focuses on designing tightly structured, execution-driven levels that emphasize timing, mechanical clarity, and player skill progression. You will work closely with gameplay programmers, visual designers, and QA testers to create short-form, high-intensity platforming challenges that are readable, fair, and mechanically demanding.

Key Responsibilities
  • Design and prototype Hard-to-Expert difficulty levels
  • Create structured gameplay segments (Ship, Wave, gravity mechanics, etc.)
  • Balance visual clarity with mechanical challenge
  • Conduct iteration cycles based on playtesting data
  • Ensure levels meet fairness and readability standards
  • Document design intent, timing windows, and difficulty curves
Required Qualifications
  • 5+ years of level design experience in platformer or rhythm-based games
  • Strong understanding of timing, pacing, and player psychology
  • Experience designing high-difficulty precision gameplay
  • Ability to create clean, readable layouts without unnecessary distractions
  • Familiarity with level editors and gameplay scripting tools
Preferred Qualifications
  • Experience with rhythm-based or reaction-driven games
  • Knowledge of difficulty scaling methodologiesUnderstanding of player retention in skill-based games
What We Offer
  • Creative ownership over high-impact gameplay experiences
  • Collaborative and feedback-driven development environment
  • Competitive salary based on experience
  • Flexible remote work structure
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