Senior Level Designer – Rhythm Platformer

Education Stake

Lahore

On-site

PKR 1,200,000 - 1,800,000

Full time

14 days+
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Benefits offered by this job

Creative ownership over gameplay experiences
Collaborative development environment
Competitive salary based on experience
Flexible remote work structure

Job summary

Education Stake is looking for a Senior Level Designer based in Lahore, Pakistan. You will craft challenging gameplay experiences, focusing on designing precision-based levels.

This role requires collaboration with programmers, designers, and QA testers to ensure fair and readable gameplay. Ideal candidates should have 5+ years of experience in level design for platformer or rhythm-based games, understanding of player psychology, and ability to develop structured gameplay segments.

We offer a competitive salary, creative ownership, and a flexible remote work structure.

Qualifications

  • 5+ years of level design experience in platformer or rhythm-based games.
  • Strong understanding of timing, pacing, and player psychology.
  • Ability to create clean, readable layouts without unnecessary distractions.

Responsibilities

  • Design and prototype Hard-to-Expert difficulty levels.
  • Create structured gameplay segments (Ship, Wave, gravity mechanics, etc.).
  • Conduct iteration cycles based on playtesting data.

Skills

Level design experience in platformer or rhythm-based games
Strong understanding of timing, pacing, and player psychology
Experience designing high-difficulty precision gameplay
Ability to create clean, readable layouts

Tools

Level editors
Gameplay scripting tools

Job description

We are seeking a Senior Level Designer to craft precision-based, high-difficulty gameplay experiences inspired by projects like Geometry Dash . This role focuses on designing tightly structured, execution-driven levels that emphasize timing, mechanical clarity, and player skill progression. You will work closely with gameplay programmers, visual designers, and QA testers to create short-form, high-intensity platforming challenges that are readable, fair, and mechanically demanding.

Key Responsibilities
  • Design and prototype Hard-to-Expert difficulty levels
  • Create structured gameplay segments (Ship, Wave, gravity mechanics, etc.)
  • Balance visual clarity with mechanical challenge
  • Conduct iteration cycles based on playtesting data
  • Ensure levels meet fairness and readability standards
  • Document design intent, timing windows, and difficulty curves
Required Qualifications
  • 5+ years of level design experience in platformer or rhythm-based games
  • Strong understanding of timing, pacing, and player psychology
  • Experience designing high-difficulty precision gameplay
  • Ability to create clean, readable layouts without unnecessary distractions
  • Familiarity with level editors and gameplay scripting tools
Preferred Qualifications
  • Experience with rhythm-based or reaction-driven games
  • Knowledge of difficulty scaling methodologies
  • Understanding of player retention in skill-based games
What We Offer
  • Creative ownership over high-impact gameplay experiences
  • Collaborative and feedback-driven development environment
  • Competitive salary based on experience
  • Flexible remote work structure
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