Principal AI Engineer (AI games)

UserWise Services

Lahore

On-site

PKR 3,000,000 - 6,000,000

Full time

6 days ago
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Benefits offered by this job

Competitive compensation
Paid Time Off
Performance Bonus
Annual Performance Reviews

Job summary

UserWise Services is building a high-speed AI-driven game production studio focused on mobile games. We are seeking a Principal AI Engineer to own the AI infrastructure and automation layer powering how we find, build, test, launch, and scale games.

You will mentor engineers and collaborate across product, production, engineering, UA, creative, QA, and game operations. This role emphasizes production systems that teams rely on daily, rapid iteration, and scalable, cost-efficient AI solutions

Qualifications

  • Extensive software engineering experience shipping production systems.
  • Hands-on experience with LLMs, AI APIs, agents, or automation platforms.
  • Proven track record shipping AI-powered tools used by teams in production.
  • Strong programming and systems fundamentals.
  • Experience with modern LLM development patterns including tool/function calling, agentic workflows, model integration, evaluation, and orchestration.
  • Experience integrating APIs, third-party platforms, and cloud-based systems.
  • Strong understanding of data pipelines, analytics, and using data to power automated decisions or reporting.
  • Ability to design reusable systems for reliability and scale rather than one-off prototypes.
  • Ability to translate ambiguous problems across product, design, art, UA, QA, and operations into technical solutions.
  • Strong judgment around build vs. buy, model selection, performance, reliability, security, and cost.
  • Comfort working in a rapidly changing technical environment where tools and models evolve quickly.
  • High ownership. You identify problems, make decisions, build, and ship without waiting for perfect information.

Responsibilities

  • Own the technical architecture for AI and automation across Internal Games, establishing shared infrastructure, patterns, and engineering standards.
  • Build AI agents, tools, and automated workflows across the game production lifecycle, from opportunity research and prototyping through creative production, QA, launch testing, and LiveOps.
  • Design reusable systems that enable teams to move from idea prototype test launch significantly faster.
  • Integrate external AI/LLM models and APIs with our development environment, Unity pipelines, and internal tools.
  • Build AI-powered analysis and reporting tools that turn game, production, and UA data into actionable insights.
  • Create systems for monitoring workflow health, identifying bottlenecks, failures, and data gaps before they slow production.
  • Partner with Product Builders, Producers, UA, Creative, QA, and Game Operations to identify high-impact manual work and automate it.
  • Develop AI-assisted workflows within Unity and other development environments where they create meaningful production leverage.
  • Rapidly evaluate new models, tools, and approaches, adopting what creates measurable advantage and retiring what doesn’t.
  • Improve the reliability, observability, scalability, and cost efficiency of AI systems as usage grows.
  • Establish practical guardrails around data access, security, quality, evaluation, and human review.
  • Act as the senior technical voice for applied AI within the studio, mentoring engineers and enabling technical and non-technical teams to use AI effectively.

Skills

Software engineering
LLMs & AI
Automation workflows
Data pipelines
Cloud systems
Model integration
System reliability
Build vs buy judgement

Tools

Unity
C#
LLM APIs

Job description

About UserWise

We’re building a high-speed, AI-assisted game production team focused on developing and scaling mobile games globally.

This is not a traditional game team. We operate with ownership, clarity, and execution speed, using AI-driven workflows to move faster than most studios.

We work across a global team, building production-ready games and scaling them through LiveOps.

The Role

We’re looking for a Principal AI Engineer to build and technically own the AI infrastructure and automation layer powering how our studio finds, builds, tests, launches, and scales games.

This is a studio-wide, senior individual contributor role. You’ll report to the Head of Internal Games and work closely with our Chief AI Officer and teams across product, production, engineering, UA, creative, QA, and game operations.

Your job is to make the whole system faster: from idea to prototype, prototype to launch test, and test data to a scale, iterate, or kill decision.

You won’t just experiment with AI. You’ll build production systems that teams rely on every day.

What You’ll Do
  • Own the technical architecture for AI and automation across Internal Games, establishing shared infrastructure, patterns, and engineering standards
  • Build AI agents, tools, and automated workflows across the game production lifecycle, from opportunity research and prototyping through creative production, QA, launch testing, and LiveOps
  • Design reusable systems that enable teams to move from idea prototype test launch significantly faster
  • Integrate external AI/LLM models and APIs (e.g., Claude Code, MCP servers, Cursor) with our development environment, Unity pipelines, and internal tools.
  • Build AI-powered analysis and reporting tools that turn game, production, and UA data into actionable insights
  • Create systems for monitoring workflow health, identifying bottlenecks, failures, and data gaps before they slow production
  • Partner with Product Builders, Producers, UA, Creative, QA, and Game Operations to identify high-impact manual work and automate it
  • Develop AI-assisted workflows within Unity and other development environments where they create meaningful production leverage
  • Rapidly evaluate new models, tools, and approaches, adopting what creates measurable advantage and retiring what doesn’t
  • Improve the reliability, observability, scalability, and cost efficiency of AI systems as usage grows
  • Establish practical guardrails around data access, security, quality, evaluation, and human review
  • Act as the senior technical voice for applied AI within the studio, mentoring engineers and enabling technical and non-technical teams to use AI effectively
RequirementsWhat You Bring
  • Significant software engineering experience, with a track record of designing and shipping production systems
  • Recent hands-on experience building with LLMs, AI APIs, agents, or automation platforms
  • Proven experience shipping AI-powered systems, internal tools, or automation workflows that real teams use in production
  • Strong programming and systems engineering fundamentals
  • Experience with modern LLM development patterns including tool/function calling, agentic workflows, model integration, evaluation, and orchestration
  • Experience integrating APIs, third-party platforms, and cloud-based systems
  • Strong understanding of data pipelines, analytics, and using data to power automated decisions or reporting
  • Ability to design reusable systems for reliability and scale rather than one-off prototypes
  • Ability to translate ambiguous problems across product, design, art, UA, QA, and operations into technical solutions
  • Strong judgment around build vs. buy, model selection, performance, reliability, security, and cost
  • Comfort working in a rapidly changing technical environment where tools and models evolve quickly
  • High ownership. You identify problems, make decisions, build, and ship without waiting for perfect information
Strong Plus
  • Experience with Unity and C#
  • Experience building tools or infrastructure for game development
  • Mobile gaming or other fast-iteration consumer product experience
  • Familiarity with F2P metrics including retention, engagement, CPI, monetization, and LTV
What Success Looks Like
  • Teams move materially faster because of the systems and automation you build
  • AI workflows become reusable studio capabilities rather than isolated individual experimentsProduct Builders can move from ideas to playable tests faster
  • Repetitive production work is increasingly automated
  • Teams have better visibility into game performance and workflow health
  • AI systems are reliable, measurable, and cost-efficient
  • New AI capabilities can be evaluated and adopted quickly without disrupting production
BenefitsEnvironment
  • Studio-wide impact: Build systems that improve how multiple teams operate
  • High ownership: Identify problems and take them through to working solutions
  • Hands-on: Architecture and execution go together
  • High speed: Prototype, deploy, measure, and improve quickly
  • AI-native: AI is embedded in how we design, build, test, and scale games
  • Production-first: Practical impact over theoretical research
  • Low bureaucracy: Build solutions instead of adding process
What We Offer
  • Competitive compensation
  • Paid Time Off
  • Performance Bonus
  • Annual Performance Reviews
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