Unreal Engine Level Artist: Environment & Optimization

Prismatic Studios

Auckland

Hybrid

NZD 114,616,000 - 171,924,000

Full time

14 hours ago
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Job summary

Prismatic Studios is seeking a Technical Level Artist to work across Unreal Engine projects, handling environment asset creation and level art from modelling to lighting and optimisation. The role focuses on real-time performance and cross-platform delivery for PC and mobile, with a strong preference for on-site work in Auckland.

The candidate should have at least 2+ years of professional Unreal Engine experience, detailed knowledge of environment composition, and the ability to optimise

Qualifications

  • 2+ years of professional experience as a Level Artist, Environment Artist, Technical Artist, or similar role.
  • Strong professional experience using Unreal Engine in game development.
  • Strong experience creating and polishing game environments in Unreal Engine.
  • Strong understanding of level art, environment composition, set dressing and visual storytelling.
  • Proven ability to take environments from blockout through to final-quality level art.
  • Strong understanding of Unreal Engine performance and optimisation.
  • Experience profiling and optimising GPU, CPU, memory and rendering performance.
  • Strong understanding of draw calls, shader complexity, overdraw, visibility, culling and level streaming.
  • Experience with World Partition and streaming workflows.
  • Experience with material and shader optimisation.
  • Understanding of lighting and shadow performance.
  • Understanding of PC versus mobile performance limitations and scalability requirements.
  • Ability to troubleshoot technical art and performance issues within Unreal Engine.
  • Strong communication skills and ability to collaborate within multidisciplinary teams.
  • Self-driven, organised and capable of independently managing workload.

Responsibilities

  • Build and polish high-quality game environments in Unreal Engine from blockout through to final-quality level art.
  • Level asset placement, environment composition, set dressing and visual polish.
  • Use Unreal Engine profiling and debugging tools to identify and resolve environment performance bottlenecks.
  • Profile and troubleshoot GPU, CPU, memory and rendering performance issues, optimising levels and environment content for PC and mobile hardware.
  • Optimise draw calls, shader complexity, overdraw, visibility, culling, level streaming and runtime asset usage.
  • Implement and optimise World Partition and other level streaming workflows.
  • Optimise Static Meshes, LODs, collision, materials, textures and other environment assets.
  • Identify and resolve technical art issues affecting level quality or performance.
  • Contribute to art pipelines, technical standards and best practices.

Skills

Unreal Engine
Environment art
Level art
Performance optimisation
Collaboration

Tools

Unreal Engine

Job description

Prismatic Studios is seeking a Technical Level Artist to work across Unreal Engine projects, handling environment asset creation and level art from modelling to lighting and optimisation. The role focuses on real-time performance and cross-platform delivery for PC and mobile, with a strong preference for on-site work in Auckland.

The candidate should have at least 2+ years of professional Unreal Engine experience, detailed knowledge of environment composition, and the ability to optimise

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