Unreal Gameplay Engineer — Shape a New IP (On-site NZ)

Prismatic Studios

Auckland

On-site

NZD 80,000 - 100,000

Full time

18 hours ago
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Job summary

Prismatic Studios in Auckland, New Zealand is seeking an Unreal Software Engineer to join an internal game development team for an unannounced original IP. You will design and implement gameplay features, core systems, and multiplayer networking, shaping the technical foundations of a new title.

We value strong Unreal Engine fundamentals, GAS experience, and solid C++ skills. You will mentor others and contribute to architecture decisions in a small, ownership-driven team.

Qualifications

  • 3+ years of professional game development experience.
  • Strong expertise in C++ and Unreal Engine.
  • Experience with Unreal Engine networking and multiplayer development.
  • Experience with GAS is a plus.
  • Ability to work across disciplines in a small team.

Responsibilities

  • Design and develop gameplay features and systems in Unreal Engine.
  • Develop and maintain core gameplay systems that are performant, scalable, and maintainable.
  • Design and implement multiplayer and networked gameplay systems.
  • Work with Unreal Engine networking, replication, RPCs, relevancy, and client/server architecture.
  • Develop gameplay systems using the Gameplay Ability System (GAS).
  • Collaborate with Game Designers to translate concepts into robust technical implementations.
  • Diagnose and resolve technical issues and performance bottlenecks.
  • Profile and optimise CPU, GPU, memory, networking, and gameplay performance.
  • Contribute to technical design and architectural decisions.
  • Maintain high code quality standards and participate in code reviews.
  • Create and maintain technical documentation.
  • Provide technical guidance and mentorship to other engineers.

Skills

Unreal Engine
C++
Networking
Gameplay programming
GAS

Tools

Perforce
Jira
Confluence

Job description

Prismatic Studios in Auckland, New Zealand is seeking an Unreal Software Engineer to join an internal game development team for an unannounced original IP. You will design and implement gameplay features, core systems, and multiplayer networking, shaping the technical foundations of a new title.

We value strong Unreal Engine fundamentals, GAS experience, and solid C++ skills. You will mentor others and contribute to architecture decisions in a small, ownership-driven team.

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