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Twine is seeking a skilled 3D character artist for an independent life simulation project in New Zealand. You will focus on aging-friendly character modeling and rigging for Unity, ensuring consistent identity across ages from infancy to adulthood and compatibility with the Character Customizer system.
You will collaborate remotely with a small team of specialists, deliver an initial assessment, and contribute to an efficient pipeline with hands-on modeling, rigging, or both.
Join an independent life simulation game project focused on developing a robust character modeling and rigging pipeline in Unity. The role centers on enhancing the animation compatibility of customized characters and creating a suite of human models that age progressively from infancy to adulthood. The visual direction emphasizes grounded, everyday people with diverse facial features and body proportions, ensuring each character maintains a recognizable identity as they grow. Compatibility with an existing Character Customizer system is essential, and collaboration with other specialists is encouraged. The project values a practical, staged approach and seeks candidates who can contribute to modeling, rigging, or both, with flexibility for remote work.
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