UX Designer - Live Mobile Games & Player Research

Miniclip

Zoetermeer

On-site

EUR 55,000 - 75,000

Full time

14 days+
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Job summary

Miniclip's Netherlands studio is seeking a UX Designer to own the UX of features across live titles. You will wireframe in Figma, run user research, and shape design systems with a player-first mindset.

You'll collaborate with product managers, designers and developers to balance vision with usability, grounded in data and player feedback. Fluent English is required; a track record in mobile live games is preferred.

Qualifications

  • 3+ years of UX design on mobile products, ideally including live games.
  • Experience on free-to-play games, and on products with complex progression or economy systems.
  • Experience working on more than one product at a time.
  • Strong Figma skills, especially components, variants and prototyping.
  • Hands‑on experience running user research and turning findings into design decisions.
  • Comfortable with quantitative data. You can look at a funnel and form a hypothesis about it.
  • Able to explain and defend design decisions to people who will push back, and to change your mind when they're right.
  • Experience building or maintaining a design system.
  • Self‑directed. You can pick up a vague problem and come back with something concrete.
  • Fluent English, written and spoken.

Responsibilities

  • Wireframe and prototype features in Figma, from rough flows through to detailed screens that developers and artists can build from.
  • Run user research: moderated and unmoderated tests, surveys, and other sources that can help answer the question in front of you.
  • Build and maintain UX design systems and patterns, and keep them coherent across the games you work on.
  • Review feature specs and roadmap plans from a user experience angle, early enough to influence them, and say clearly when something is going to confuse or frustrate players.
  • Work with game designers and PMs on the shape of a feature, not just the screens it ends up needing.
  • Balance your time across projects and be transparent about what you're prioritising and what you're not.
  • Look at how competitors and games outside our genre solve similar problems, and bring back what's useful.
  • Partner with artists on handoff. You define structure, hierarchy and flow, they take it to final art.

Skills

UX design
Mobile games
Figma
User research

Tools

Figma components

Job description

Miniclip's Netherlands studio is seeking a UX Designer to own the UX of features across live titles. You will wireframe in Figma, run user research, and shape design systems with a player-first mindset.

You'll collaborate with product managers, designers and developers to balance vision with usability, grounded in data and player feedback. Fluent English is required; a track record in mobile live games is preferred.

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