UX Designer — Live Mobile Games & Design Systems

Miniclip

Zoetermeer

On-site

EUR 50,000 - 70,000

Full time

14 days+
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Job summary

Miniclip, a leading mobile gaming company, houses a Netherlands studio where the UX designer will advocate for players and shape experiences for live titles like OSM and Mini Football. You’ll translate research into concrete design and work with product managers, designers, and developers to grow existing features.

The role requires strong Figma skills, a track record of running user research, and the ability to balance multiple products while maintaining a data-driven approach.

Qualifications

  • 3+ years of UX design work on mobile products, ideally including live games.
  • Experience on free-to-play games, and on products with complex progression or economy systems.
  • Experience working on more than one product at a time.
  • Fluent English, written and spoken.

Responsibilities

  • Wireframe and prototype features in Figma, from rough flows through to detailed screens that developers and artists can build from.
  • Run user research moderated and unmoderated tests, surveys, and other sources that can help answer the question in front of you.
  • Build and maintain UX design systems and patterns, and keep them coherent across the games you work on.
  • Review feature specs and roadmap plans from a user experience angle, early enough to influence them, and say clearly when something is going to confuse or frustrate players.
  • Work with game designers and PMs on the shape of a feature, not just the screens it ends up needing.
  • Balance your time across projects and be transparent about what you're prioritising and what you're not.
  • Look at how competitors and games outside our genre solve similar problems, and bring back what's useful.
  • Partner with artists on handoff. You define structure, hierarchy and flow, they take it to final art.

Skills

UX design
Figma
User research
Data-driven
Multi-product management

Job description

Miniclip, a leading mobile gaming company, houses a Netherlands studio where the UX designer will advocate for players and shape experiences for live titles like OSM and Mini Football. You’ll translate research into concrete design and work with product managers, designers, and developers to grow existing features.

The role requires strong Figma skills, a track record of running user research, and the ability to balance multiple products while maintaining a data-driven approach.

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