UX Designer - Live Mobile Games

Miniclip Nederland

Zoetermeer

On-site

EUR 55,000 - 75,000

Full time

14 days+
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Job summary

Miniclip is seeking a UX designer to own the UX of features across live mobile games. You’ll position the player voice, ground decisions in research and data, and work with product managers, designers and developers to shape experiences rather than just screens.

In this role you’ll wireframe and prototype in Figma, run user tests, contribute to a design system, review roadmaps from a UX perspective, and ensure clarity when something could confuse players. Fluency in English is required.

Qualifications

  • 3+ years of UX design work on mobile products, ideally including live games.
  • Experience on free-to-play games and complex progression or economy systems.
  • Experience working on more than one product at a time.
  • Strong Figma skills with components, variants and prototyping.
  • Hands-on experience running user research and turning findings into design decisions.
  • Comfortable with quantitative data and funnel analysis.
  • Able to defend design decisions and adapt when needed.
  • Experience building or maintaining a design system.

Responsibilities

  • Wireframe and prototype features in Figma from rough flows to detailed screens.
  • Run moderated and unmoderated user tests, surveys and other research.
  • Build and maintain UX design systems and ensure coherence across games.
  • Review feature specs from a UX angle and influence early.
  • Collaborate with game designers and PMs on feature shape, not just screens.
  • Balance time across projects and communicate priorities clearly.
  • Study competitors and other games to bring back useful ideas.
  • Partner with artists on handoff; define structure, hierarchy and flow.

Skills

UX design
User research
Design systems
Data-driven decisions
Communication
Multitasking

Tools

Figma

Job description

Miniclip is seeking a UX designer to own the UX of features across live mobile games. You’ll position the player voice, ground decisions in research and data, and work with product managers, designers and developers to shape experiences rather than just screens.

In this role you’ll wireframe and prototype in Figma, run user tests, contribute to a design system, review roadmaps from a UX perspective, and ensure clarity when something could confuse players. Fluency in English is required.

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