UX Designer

Miniclip Nederland

Zoetermeer

On-site

EUR 55,000 - 75,000

Full time

14 days+
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Job summary

Miniclip is seeking a UX designer to own the UX of features across live mobile games. You’ll position the player voice, ground decisions in research and data, and work with product managers, designers and developers to shape experiences rather than just screens.

In this role you’ll wireframe and prototype in Figma, run user tests, contribute to a design system, review roadmaps from a UX perspective, and ensure clarity when something could confuse players. Fluency in English is required.

Qualifications

  • 3+ years of UX design work on mobile products, ideally including live games.
  • Experience on free-to-play games and complex progression or economy systems.
  • Experience working on more than one product at a time.
  • Strong Figma skills with components, variants and prototyping.
  • Hands-on experience running user research and turning findings into design decisions.
  • Comfortable with quantitative data and funnel analysis.
  • Able to defend design decisions and adapt when needed.
  • Experience building or maintaining a design system.

Responsibilities

  • Wireframe and prototype features in Figma from rough flows to detailed screens.
  • Run moderated and unmoderated user tests, surveys and other research.
  • Build and maintain UX design systems and ensure coherence across games.
  • Review feature specs from a UX angle and influence early.
  • Collaborate with game designers and PMs on feature shape, not just screens.
  • Balance time across projects and communicate priorities clearly.
  • Study competitors and other games to bring back useful ideas.
  • Partner with artists on handoff; define structure, hierarchy and flow.

Skills

UX design
User research
Design systems
Data-driven decisions
Communication
Multitasking

Tools

Figma

Job description

Job Description

You'll join the Product team in our Netherlands studio, working alongside product managers, game designers, producers and developers. Our live titles include Online Soccer Manager, Football Head Coach, Ultimate Football Manager and Mini Football. These are mature games with large player bases, so the UX work is rarely a blank page. It's usually about growing experiences that players already know well and have strong opinions about.

You'll be the voice of the player within the team, grounding design decisions in research and data rather than assumption.

We're looking for someone with a few games behind them who can own the UX of a feature without much hand-holding.

What will you be doing at Miniclip?
  • Wireframe and prototype features in Figma, from rough flows through to detailed screens that developers and artists can build from.
  • Run user research moderated and unmoderated tests, surveys, and other sources that can help answer the question in front of you.
  • Build and maintain UX design systems and patterns, and keep them coherent across the games you work on.
  • Review feature specs and roadmap plans from a user experience angle, early enough to influence them, and say clearly when something is going to confuse or frustrate players.
  • Work with game designers and PMs on the shape of a feature, not just the screens it ends up needing.
  • Balance your time across projects and be transparent about what you're prioritising and what you're not.
  • Look at how competitors and games outside our genre solve similar problems, and bring back what's useful.
  • Partner with artists on handoff. You define structure, hierarchy and flow, they take it to final art.
What are we looking for?
  • 3+ years of UX design work on mobile products, ideally including live games.
  • Experience on free-to-play games, and on products with complex progression or economy systems.
  • Experience working on more than one product at a time.
  • Strong Figma skills, especially components, variants and prototyping.
  • Hands-on experience running user research and turning findings into design decisions.
  • Comfortable with quantitative data. You can look at a funnel and form a hypothesis about it.
  • Able to explain and defend design decisions to people who will push back, and to change your mind when they're right.
  • Experience building or maintaining a design system.
  • Self-directed. You can pick up a vague problem and come back with something concrete.
  • Fluent English, written and spoken.
What are we looking for?

An informal studio with a flat structure, where designers are expected to have opinions and to say them out loud. We move quickly, ship regularly, and we don't confuse long hours with good work. You'll get real ownership over what you build, and time set aside for your own development.

About Miniclip

Miniclip is a global leader in games and one of the world's biggest developers and publishers of mobile games, with a mission of unleashing the gamer in everyone. It distributes highly engaging games to a global audience of over 450 million monthly and 60 million daily active users across mobile, PC, console, social, and online platforms. Operating in 15 countries, Miniclip develops and launches games in multiple categories across its 22 studios.

Founded in 2001 with an internationally recognised brand name, Miniclip has successfully grown a global audience across 195 countries and six continents. It has a unique understanding of the games space, developing and distributing a strong portfolio of over 60 high-quality mobile games globally.

To date, Miniclip’s studios and companies have generated more than 12 billion downloads, including the following games 8 Ball Pool, Subway Surfers, Golf Battle, Football Strike, Carrom Pool, OSM - Online Soccer Manager™, Football Rivals , Pure Sniper , Puzzle Page™, Head Ball 2, Motorsport Manager, Darts of Fury, Mini Football, Triple Match 3D™, Agar.io, PowerWash Simulator, Sudoku.com™, and We Are Warriors™.

https//miniclip.com/

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